July 4

Dreancast: Daytona USA 2001 Online.

Did a quick packet capture for Daytona USA.

Download the captures form my G-Drive

But I found a few IPs and ports: (MEMCACHE Continuation):

Looks like chat protocol used maybe IRC like I have seen that they use that for other games too.

Here are the ips for TCP

Full info of the 3 IPs below:










Here are the reset command because there is no server to reply on..








June 20

Request: How to setup and install DreamPi Pal

I made this tutorial because there are some issues for pal users even Kazade could get it working 😀
His tutorial “Quote Kazade’s”

But for PAL, it gets even more complicated. Generally PAL modems are classed as Model B modems – they require a line voltage. However, I found that not many PAL users had had much luck getting connected, and when I tried, it didn’t work for me either, even with a line voltage inducer!

Here is a quick Tutorial to flash DreamPi on OSX
Things needed:

DreamPi 1.7 Image
-Dell modem A Linux-compatible, USB dial-up voice modem (UK | US | DE)
Line Inducer 18V + Phone Cable (Line Inducer Diagram)
-Raspberry Pi
-Dreamcast browser software (e.g. Dreamkey 3.0,Quake 3)
-Access to your Router

Get (DreamPi 1.7 Image) from the Kazade’s page: Or Download here!
Extract .7z using unarchiver  or any extractor that can extract 7Z
Open Etcher: Load DreamPi-1.7.img If you inserted your SD check if it selected and press flash!:
Schermafbeelding 2019-06-20 om 18.45.05
Wait until Flashed and Validating are done!
flash  Validating
After write and check insert into Raspberry PI and give your PI power.
(Don’t connect the modem!!)

DreamPi will start up on boot.
This is all you need todo if you want to boot in you Pi you can do it like this:

Not my picture

Once you booted your will be prompt a Login screen.

Not my picture

Login: pi
Password: raspberry

you can change the password: passwd

Extra info for Pal users:

I found that there is a strict boot sequence I need to follow.
If I do every thing in sequence it works every time.

I recommend to login SSH or via HDMI composted what ever monitor the log after boot!
using this command:

sudo tail -f /var/log/syslog


This is how you can follow the activity of your DreamPi:
Schermafbeelding 2019-06-20 om 19.07.44
At this point the Pi is resolving domains. Good point to connect the modem:
Schermafbeelding 2019-06-20 om 19.10.05
Reason for not connecting modem not at boot is because modem would not get found in DreamPI script.
If you wait until boot it works every time.

Now you wait until you see that DreamPi is ready for a connect from your Dreamcast:
At this point Dreampi is starting up:
Schermafbeelding 2019-06-20 om 19.16.04
Here is it starting Up your modem. Keep on waiting….
Schermafbeelding 2019-06-20 om 19.16.20
Here you can find your Dreamcast IP : default 192.168.x.98 if free (replace x with your mine 1)
And the OK gives you the signal to connect the Line Inducer for the extra 18V. 
Other wise you will get Line buzzy error
Schermafbeelding 2019-06-20 om 19.16.40

At this point your done on your Pi takes like 2 – 5 min I guess at the most.

After that I found out I could reconnect change games etc without any problems.
Leaving it connect for longer than a day I never got this to work. I have a feeling DreamPi crashes at one point.
Need to consult te logs for that….

OK lets continue with the tutorial.

Open the ports for your dreamcast so login to your router.
The easy way out is just open your Dreamcast ip 192.168.x.98 in your router using  DMZ:
Schermafbeelding 2019-06-20 om 19.25.38
Otherwise you need to port forward all ports needed for the different games
[spoiler title=’Portforwards’ style=’default’ collapse_link=’true’]Alien Front Online: UDP 7980 ChuChu Rocket!: UDP 9789 NBA/NFL/NCAA 2K Series: UDP 5502 | UDP 5503 | UDP 5656 | TCP 5011 | TCP 6666 The Next Tetris: Online Edition: TCP/UDP 3512 Ooga Booga: UDP 6001 PBA Tour Bowling 2001: TCP/UDP 2300-2400 | UDP 6500 | TCP/UDP 47624 | UDP 13139 Planet Ring: UDP 7648 | UDP 1285 | UDP 1028 Starlancer: TCP/UPD 2300-2400 | UDP 6500 | TCP/UDP 47624 World Series Baseball 2K2: UDP 37171 | UDP 13713 Worms World Party: TCP 17219 [/spoiler]

After this your done boot up your dreamcast and Quake 3 or Web browser to config your modem:
I used Quake this is my setup:


The requirement to dial that specific number was removed pre version 1.0 and now it will answer any number that’s dialed. DreamPi doesn’t require a specific username or password either. But you need to fill it in so go crazy!

Just a test when i connect to Quake 3 servers
Just a log entry when i connect to Quake 3 servers.
Schermafbeelding 2019-06-20 om 20.02.26
And here are some connection screens:

Hope this helps connecting the pal users 😉



June 15

Getting most of my consoles back online.

Today I finished the install of Xlink Kai on Raspberry Pi.
UI Kai

There were a few things that made the install not that easy.
First of my user name was not ready did’t use the account that much so the email address was not correct.
Apparently it was linkt to my first email address that i own around 1998 till 2003 forgot that I got that 😀
After sorting that out with CrunchBite I could start on this project.

I installed it on my last available Raspberry a first gen. (Raspberry pi 1 B) 😀

So I Downloaded the newest and greatest version.
From the Xlink website.
Or ssh in to your Pi and use curl to download direct to the Pi

curl https://cdn.teamxlink.co.uk/binary/kaiEngine-7.4.33-rev767.headless.ARM.tar.gz --output kaiEngine-7.4.33-rev767.headless.ARM.tar.gz

Then extract it:
tar -zxvf kaiEngine-7.4.33-rev767.headless.ARM.tar.gz
x kaiEngine-7.4.33/
x kaiEngine-7.4.33/runforever.sh
x kaiEngine-7.4.33/kaiengine_arm
x kaiEngine-7.4.33/README

Then a sudo ./kaiengine_arm to test it:
Kai Boot
Open a browser and load the ip of your pi + port (http://192.168.1.xxx:34522/)
Then check >  Metrics 

Ok, I lied. I have a beta version (7.4.34)

Remember de Public port (44492) you will need it later.

If everything is working like it should you can make it auto boot edit
sudo nano /etc/rc.local

and added sudo screen -DmS kaiengine /home/pi/launchkai.sh above the exit line

After this your almost ready, because there needs to be some port forwarding (for me I did and have upnp on) :

Schermafbeelding 2019-06-15 om 21.02.06

When you join a room and nobody got a connection, this is mostly because the port that is need is not open.
the UI is on port 34522 but we don’t need this outside our house.
I did enabled Pat because I have 1 public ip and more xbox’s

Settings of Xlink Kai

but the public port in my case is 44492 (Remember Metrics)  so after changing this in my router:
Schermafbeelding 2019-06-15 om 21.14.54
I get everybody connected and see also ping status.  😀

UI Kai

So after that, boot up Halo 2.

And after selecting System Link a got a lot of games to join:

Happy Happy Joy Joy

Halo2 online

No lets get my ass kick by some PRO halo players 😀
giphy (1)

Outcome: Dcnigma 1 other player 20 😛 😛 Omg I need to practice < 🙂


Xlink Kai works perfect and is nice add-on for my xbox’s need to test other consoles later.

Code BugAlso i found a little bug:
if your password is contains a = symbol this will break auto login.
When you save your password in the config it will cut your password.



Now all my Raspberry Pi’s have a purpose.

  1. Oric Atmos 1     (RetroPie 4.4 (Raspberry Pi Zero first Gen))
  2. Xlink Kai           (Raspbian stretch lite (Raspberry pi 1 B))
  3. GameBoy Pi      (RetroPie 4.4 (Raspberry pi 2 B+))
  4. DreamPi             (DreamPi 1.7 (Raspberry pi 2 B+))
  5. Nes PI                 (RetroPie 4.4 (Raspberry pi 3 B+))

Powerd by Raspberry Pi

It’s time that the Raspberry Pi Foundation release a new pi 😀

I probably would get Kai running along DreamPi
but thats something I will test later.

Back to some Halo 2

June 9

My Oric 1 Pi zero case :-D

Meet the Oric Atmos 1
Today it was father’s day and I wanted to make something special for my dad.
Back in the 80’s my dad got the Oric II and he still got it (and operational).
So why not give him the Oric 1 mini 😀 the nes mini theme would go good with this in retropie.
It was also my first computer, so after some searching I found a Oric 1 model that I could use for this.

Load that model in to ThinkerCad and a Raspberry Pi zero model, just for size’s.
Schermafbeelding 2019-06-09 om 20.47.29 
Schermafbeelding 2019-06-09 om 20.47.41

If you want to tinker more:

Added retropie installed the Oric emulator and added the roms.

Oric Atmos theme that i made for the Nes-mini theme:

Download link: Oric Atoms. (oops include the psd.. systembackground.png is a psd)

Location of the themes: /etc/emulationstation/themes/(nes-mini)

My dad/mom loved The Oric 1 mini 😀

Printed the model and painted it in the original colors.

Print the logo label and stick it on using glue. o1logo1

If you want the print ready package

Download here

Category: 3D Printing, Design, DIY, Raspberry Pi, Retro, Retro Hardware, RetroPie | Comments Off on My Oric 1 Pi zero case :-D
May 26

NES-Pi + Custom Amiibo (sort of)

New weekend project that I made:
Last year I a got a NES case of a co-worker, I did’t know what to do with it, until now…

IMG_3365 IMG_3370
Empty case, only the top and bottom and the buttons.  perfect for a Raspberry pi project….
The last weekend I started printing heavy on my Anycubric Photon.

And it felt if i was making Amiibo’s

After seeing the second picture above I got inspired to make a new RetroPie console.
Needed to be RFID and controller…
Left the NES case and the semi setup  Right a working setup only no working code at that point.
Even the RFID would’t read the cards because of the SPI-PY  its sort of broken.

IMG_3369   IMG_3420

How to connect?
DIY-RFID-Doggy-Door-Circuit-Schematic-w_-LED_Fig1 6IW3b-1

First install SPI-PY (git clone https://github.com/lthiery/SPI-Py.git) then rolle back:

git clone https://github.com/lthiery/SPI-Py.git
git checkout 8cce26b9ee6e69eb041e9d5665944b88688fca68
sudo python setup.py install

If you do that! Then and only then, you can get the RFID-RC533 working under latest Jessy or RetroPie latest build.
Then you can install the MFRC522 Library and start reading some card data.
IMG_3418 IMG_3417

To get it working the way I wanted was a pain in the @ss. There is some info on runcommand:

/opt/retropie/supplementary/runcommand/runcommand.sh','0', '_SYS_', 'gb', '/home/pi/RetroPie/roms/gb/Tetris (JUE) (V1.0) [!].gb'

But no info on Scummvm and i wanted to launch Monkey Island 1 SE talkie version I made back in the day.
When the Talkie Mod came out.. Been looking for a console that could play those 2 new Talkie versions.
And ScummVM is vers 2.0 on Raspberry so it would work.

Here is a Video showing off how it works and change between Monkey Island and EmulationStation.

More detailed view of how it works: Look at the LED LOL

Some close up photo’s

IMG_3421 IMG_3425
A almost done, want to mount the RFID on top. I want to keep the opening to load maybe custom NES cartridges.

Made also new printed USB controller ports:
Schermafbeelding 2019-05-26 om 21.39.11

How to Script it?

I made  2 bash scripts and 1 pyton script (reworked its the RFID reader):

Schermafbeelding 2019-05-26 om 22.25.41
Only added the import subprocess so i can run shell code.
Schermafbeelding 2019-05-26 om 22.26.17
Change your UID to the card you want to use to boot a game. (my card is 221,107,213,59,88)

The Time.sleep(15) needs to be removed to boot the game quicker but left it in because want to try loading splach screen or something. The Led is to indicate if the game is stopt or not. Then it will boot EmulationStation again.
The python program stops but is been rebooted with EmulationStation.

The bash scripts:

Schermafbeelding 2019-05-26 om 21.00.17
This will kill EmulationStation and load the game
Schermafbeelding 2019-05-26 om 20.58.42
This will restart EmulationStation and my Python script will check for a RFID card

And to make it boot at run you need to make this change:
Schermafbeelding 2019-05-26 om 22.48.26

And for the skin i used the NES-Mini theme.

But it was missing 2 themes, i used ScummVM and the Oric emulator on my Pi.
So i made them download link below:
Download link: ScummVM.
Oric Atmos :

Download link: Oric Atoms.

The RFID fits perfect in the box that i made, now i can insert real NES cartridges 😀
So if i buy empty nes cartridges i could insert a rfid tag and load that game

Tried that and works ;-)
Tried that and works 😉

(cartridges and RFID tag)

Things to do:

Mount RFID on top case, make everything more durable.
Optimise the code, use some sort of database to use more UID’s and game titles.
Get more RFID tag’s, print more modes of old games… (open source Amiibo’s)

Sources needed to make this happen:



Category: 3d Model, 3D Printing, Coding, DIY, Nes, Raspberry Pi, Retro, RetroPie | Comments Off on NES-Pi + Custom Amiibo (sort of)
May 12

Raspberry Pi in Treasure chest

Its a project weekend….

Now Work in Progress Pix:



The Idea: Touch screen and RFID for loading Different things on the screen.

Program a few RFID tags to open different web pages or programmes.
Maybe ad google speak or Magic Mirror, Webcam included

Getting started in node:


Category: DIY, information, Raspberry Pi, RFID | Comments Off on Raspberry Pi in Treasure chest
May 11

Dreamcast and Online.

Few weeks ago I installed Dream Pi on one of my Raspberry Pi’s.
After that I could enjoy the Online interner of 1999 😀

There is also a nice site that keeps track of how is online: dreamcast.online/now
Schermafbeelding 2019-05-11 om 20.39.29

But I din’t have a good case for it so it was laying around.
So I wanted to try for my first print on my new Anycubic Photon a Dreamcast Shell that I found on Thingiverse.Just a Video of me trying to connect to DreamPi and Quake 3 DC servers
Quake is my go to game to test my connection…


First print ever on my Anycubic Photon… Not that good result 🙁

Did’t clean it correctly,
I did it in water after print and then let it there for a day, and then let it dry in the sun.

The water made it all defuses ooo well learned something i guess
IMG_3299Maybe I can clean it a bit up, but for now the setup looks beter then it looked before.


There was room for the USB modem in the shell so i mod it in.
Only needed to extend the USB cable to make it work:


My Voltage Line inducer 2 x 9v because I live in PAL area!
Need to fix me a box or something for this thing…
Schermafbeelding 2019-06-09 om 22.09.07


Made a design
Will not print in color gonna use crayons to fill in the text and logo’s
Schermafbeelding 2019-05-16 om 21.31.29

Print pix soon…


Category: 3D Printing, Dreamcast, Mod´s, Raspberry Pi, Sega, Software | Comments Off on Dreamcast and Online.
September 25

Howto make a GAMEBOY PI

Tutorial Time 🙂

For awhile I have been trying to make a GAMEBOY and Raspberry Pi Mod.

My last post showing some real progress and installation of the software.

Today I will write a better guide for myself and others so they can learn from my mistakes.
If you follow this guide for setting up your SD cart this progress will take about 1,5 h to complete.
(guide is below show and tell 🙂 )

Warning: I still have to remove a error that i getting but i din’t find a solution for this atm:
”At random times i get: alsa lib pcm.c 7843: (snd_pcm_recover) underrun occurred” 
not when playing a game only if i am in the front end and during boot….

Lets start with show and tell:

Hardware used:
Gameboy case, wires, tact switches, empty PCB, power bar, cheap speakers and a Dremel

And of course a
Raspberry 1b:

000f Q4 2012 B 2.0 512 MB (Mfg by Qisda)

And a Adafruit 2-8 pitft capacitive touch:PiTFT 2.8

Below are some pictures of my GAMEBOY Pi that is mostly finished.
Things todo build in the speaker and power bar remove some plastic form d-pad because its fits to well…
But thinking of making a custom cartridge to slide in to the slot of the Gameboy.

(not my Picture just for show my version will have a power-bar also. How? wait and see )

How it looks now:


Build in Wifi and dongle for keyboard for now, in the future I gone extend one port to the side.
Ethernet is still available but don’t use a High-end cables, my own made utp cable works perfect 🙂

The mod of the case….


Gameboy Upgrade / Hack / crack :-)
The Layout
Gameboy Upgrade / Hack / crack :-)
 Fitting the LayoutBezel of Gameboy on top of screen (will lose touchscreen function so will be a sticker)
Gameboy Upgrade / Hack / crack :-)
Gameboy Upgrade / Hack / Crack - Part IIMade my custom button pcb´sNext step refitting the original buttons Problem Video out and speaker jack are on the wrong side. Need to de-solder them.
Gameboy Upgrade / Hack / Crack - Part IIMade my custom button pcb´sNext step refitting the original buttons 
Gameboy Upgrade / Hack / Crack - Part IIMade my custom button pcb´sNext step refitting the original buttons 
Gameboy Upgrade / Hack / Crack - Part IIMade my custom button pcb´sNext step refitting the original buttons 
Gameboy Upgrade / Hack / Crack - Part IIMade my custom button pcb´sNext step refitting the original buttons PiTFT pcb is to big for the Gameboy case need to chip it down.
Removed the hole left side (seen from picture above) until the FFC connector.
Lost the tact solder position but then again i would use them anyway.
Gameboy Upgrade / Hack / Crack - Part IIMade my custom button pcb´sNext step refitting the original buttons 
Gameboy Upgrade / Hack / Crack - Part IIMade my custom button pcb´sNext step refitting the original buttons 
First idea for custom joystick control but scraped this in the end.
(Do little things at the time don’t do everything at once grrr……. 🙂 )
Gameboy Upgrade / Hack / Crack - Part IIMade my custom button pcb´sNext step refitting the original buttons 
Gameboy Upgrade / Hack / Crack - Part IIMade my custom button pcb´sNext step refitting the original buttons 
Gameboy Upgrade / Hack / Crack - Part IIMade my custom button pcb´sNext step refitting the original buttons 
They fit  :-)
They fit  :-)
They fit  :-)
They fit  :-)
They fit  :-)
They fit  :-)
They fit  :-)
 The Screen fits the case
I Saw of a part of the display driver board and its still working :)next step connecting the wires to the raspberry pi directly without the header pins.
At first i wanted to solder all 26 pins to the pcb’s but then i ordered a FFC extender
This saved my so much time and cost 6 Euro 😛
I Saw of a part of the display driver board and its still working :)next step connecting the wires to the raspberry pi directly without the header pins.
I Saw of a part of the display driver board and its still working :)next step connecting the wires to the raspberry pi directly without the header pins.
I Saw of a part of the display driver board and its still working :)next step connecting the wires to the raspberry pi directly without the header pins.
I Saw of a part of the display driver board and its still working :)next step connecting the wires to the raspberry pi directly without the header pins.
 These pictures showing the concept of the build.

I started this project awhile back so if you want to do this. Do little things, one thing at the time.
Don’t start doing lots of things at once because in the end you will need to change or rework it again…
(Tip from Ben Heck and now from me 😀 )

The Arivale of the FFC extender and extra Cable

 You need controls.

I have rebuild the pcb for the controls because this way its much stronger then before. And the board looks more like the original Gameboy PCB haha.
Also i made some video’s that show the different stages of the build :
RetroPi and PiTFT from Ada fruit test!

(I have 4 Pi’s: two models B and one Model 2B+

RetroPi and PiTFT and DIY Joystick test!

Testing the tact switches…

RetroPi and PiTFT and DIY Joystick test 2!

More testing of the tact switches… 😀 Mario is fun hahaha.

For those how notice i have some strange glitching in my screen in the video’s above.
This is because at that time my raspberry pi setup was not perfect. Not that its now LOL.
But the screen glitching is gone…

GAMEBOY PI Semi complete Test!

This is my last video i made for now showing it closed (taped down) and using the original GAMEBOY buttons on my custom pcb using those 8 tact switches.

If I have time i will make a new video showing it closed with screws and without glitches in the screen.

How i Did my software side:

This install will take about 1,5 hours

First download the 2016-03-25-28c.img.

Make sd img from 2016-03-25-28c.img

Boot in Raspberry pi, let it boot in to startx and then quit it to command line
And launch Raspi-config: (sudo raspi-config)

Last things: 1 Overscan disable, 4 SSH Enable, 5 Device tree Enable, 6 SPI 7 I2C and  8 Serial disable, 9 Audio force 3.5mm headphone jack.
Side note for those how need Tochscreen: I disable 6, 7 and 8 to get more Gpio pins working
but this will disable touchscreen control.

But this is not needed for this project anyway. And also you can make another SD card that can use the Touchscreen interface but you will lose the Gpio pins that use SPI, I2C and Serial.

Identifier “myfb”
Driver “fbdev”
Option “fbdev” “/dev/fb1”

Close Nano and Save ( CTRL+X, Yes, ENTER)

cd .. ( goto home cd /~/ will do just fine)

git clone https://github.com/AndrewFromMelbourne/raspi2fb
cd raspi2fb/

mkdir build
cd build
cmake ..
sudo make install
sudo cp ../raspi2fb@.service /etc/systemd/system/
sudo systemctl daemon-reload
sudo systemctl enable raspi2fb@1.service
sudo systemctl start raspi2fb@1

Almost done:

sudo dpkg-reconfigure console-setup

Select “UTF-8”, “Guess optimal character set”, “Terminus” and “6×12 (framebuffer only).”
Last edits before reboot.

sudo nano /boot/config.txt

sudo nano /etc/emulationstation/themes/carbon/carbon.xml

Close Nano and Save ( CTRL+X, Yes, ENTER)

sudo reboot

And check if everything is still working if you want to add your own controls continue below

Adding Controls:

cd /~/
git clone https://github.com/adafruit/Adafruit-Retrogame
cd Adafruit-Retrogame

nano retrogame.c

Edit the file retrogame.c, looking for the table called ioStandard  and the input.h table. Each line in brackets represents one pin on the GPIO header and a corresponding key code.
The full list of available keycodes can be found in /usr/include/linux/input.h

My setup:

// Input Output (from /usr/include/linux/input.h)
{ 22, KEY_LEFT }, // Joystick (4 pins)
{ 14, KEY_RIGHT },
{ 17, KEY_DOWN },
{ 4, KEY_UP },
{ 2, KEY_LEFTCTRL }, // A/Fire/jump/primary
{ 3, KEY_LEFTALT }, // B/Bomb/secondary
{ 15, KEY_5 }, // Credit
{ 18, KEY_1 }, // Start 1P
{ -1, -1 } }, // END OF LIST, DO NOT CHANGE

You’ll need to be careful in your GPIO pin selection…some are used by the PiTFT display, others have certain reserved functions. Any green GPIO pin is free to use…yellow pins may be okay with additional setup. If you’ve configured a tactile button on the PiTFT for shutdown, that pin is unavailable for game controls.

One wire from each button connects to a GPIO pin, while the other wire connects to an available ground pin (GND). The 2.8″ PiTFT boards have an extra header breakout for the first 26 pins…for the remaining pins, you’ll need to get clever with female jumper wires on the exposed part of the Raspberry Pi GPIO header.
That is why i disable I2C and Serial so i can use gpio 2, 3, 14 and 15. Made a mistake and was easier to use gpio 14 and 15 instead. otherwise i would only disable I2C…


After editing, compile and install the code with:

make retrogame
sudo mv retrogame /usr/local/bin

Test fist before making something boot that is not working.

sudo /usr/local/bin/retrogame &

It works!

sudo nano /etc/rc.local

Reboot and you should now have “virtual” keys associated with GPIO buttons.

Or make it more fancy:


sudo nano /boot/cmdline.txt

Add splach screen

Adding a splash screen can be done from in retropie so this is optional. but this way you know what is changed in retropie to show the splashscreen at start up, same method.
Custom Splash Screen for Raspberry Pi

This is a quick and dirty solution for an unanimated custom splash screen during boot.

First of all, you need to install fbi:

apt-get install fbi

Copy your custom splash image to /etc/ and name it “splash.png”

example code:

sudo mv splash.png /etc/init.d/

Next, create an init.d script called “asplashscreen” in “/etc/init.d/”.

sudo nano /etc/init.d/asplashscreen

I chose “asplashscreen” with an “a” at the beginning to be sure it starts first.

#! /bin/sh
# Provides: asplashscreen
# Required-Start:
# Required-Stop:
# Should-Start:
# Default-Start: S
# Default-Stop:
# Short-Description: Show custom splashscreen
# Description: Show custom splashscreen
do_start () {

/usr/bin/fbi -T 1 -noverbose -a /home/pi/RetroPie/splashscreens/splash.png
exit 0

case “$1” in
echo “Error: argument ‘$1’ not supported” >&2
exit 3
# No-op
exit 0
echo “Usage: asplashscreen [start|stop]” >&2
exit 3


Then make that script executable and install it for init mode:

chmod a+x /etc/init.d/asplashscreen
insserv /etc/init.d/asplashscreen

Reboot and watch your custom splash screen:

sudo reboot

If everything is correct you still boot in console but now is everything setup to start retropie

Start by typing:


After the startup you need to setup you fresh made controls by pressing one of the keys and then follow the onscreen text. Skipping by holding down one button.

After that your done and can start adding roms, you have 2 options for this by usb or by samba.

So you probably need to set that up 2 lucky for us you can do this from in emulationstation

choose retropie setup from the menu.

The let it boot directly in to emulationstation.
Next Samba: Oleee

and if you did’t follow my splashscreen install you can choose it here:


For now i leave this project to rest, i am glad whit the progress that i made.
also after 6 months I can close the case 😀 hooray!!!

Recap of what to do:
-Fix asla error….
-Build power cartridge for power.
-Build in speaker
-Extend usb to connector port and replace it by usb.



Category: Coding, DIY, Gameboy Pi, Homebrew, Linux, Mod´s, Raspberry Pi, Retro Hardware, RetroPie, Software, Soldering, Upgrade | Comments Off on Howto make a GAMEBOY PI