March 3

Demul on my Pinball

I got MAME running, but I wanted more..
So I tried loading Demul.

This didn’t go like I wanted at first needed to edit the script use a hidden command in pin popper to load the playfield “bezel”

But before I did that I needed to fit it on the screen,
I don’t know if I want to play on the playfield like I do now.
For now its ok but maybe I will change it in the future.
To make it work I needed to install windows app.
Found a good one that works, but after running it I found out that
I lost focus so I wrote a Autokey script to keep it ontop and press f3 to remove the menu bar in window view..
Script and hidden command for keeping playfield running below.
Here is a video how it resizes:

Here are some pictures of the 2 games I have running for now:

Made some backglasses for them and DMD images..
Wanted to use video, but found nothing fitting…

Will upload the script and tools later.

Category: Arcade, Coding, DIY, Download, Homebrew, Mod´s, Pinball, Uncategorized | Comments Off on Demul on my Pinball
December 14

Wip: Syscheck 0.0.1

I am working on something else.

s1

 

Just something to check what extra things are installed on your switch.
s2

Before making this I did’t know that I have Sys-FTPD installed 😀

But its still in Dev fase need to find out how to write better to a txt.
My methode works and it doesnt work. Get output but not the correct 😀
Got it working by cheating in the code….
s3
But it works.. SysCheck.txt gets created and holds the right information
Added ; so you could load it in as a csv..

s4

Plus some self promotion, and the credits will be added soon.
Need to check this firs 😀 sorry guys

Will not release this at this moment because of:
Banner
Since Atmosphère 0.10.1  changed the folders for these programs.
Atmosphere will move them at start up so the user will not notice.

So its not anymore in titles like in 0.9.4 but in contents,
I need to rewrite the checks code for 0.10.0 this is a easy fix but still something to do.

And i did’t expected this move of Atmosphere..

But if you can compile, you can download it from github Dcnigma SysCheck

Owell

 

November 17

Release: DC uLaunch Updater

alt text
My first real useful homebrew app for the Nintendo Switch.
This is what happens when you watch 2h youtube tutorials of a 4h course.
Youtube C++ Tutorial for Beginners.

Video clip showing it in action:

Uses:

- Install/update uLaunch.  
- Remove uLaunch.  
- Install extra Themes.  
- In app update.  
- Reboot to payload.  

uLaunch Screenshot (icon):

alt text . When uLaunch came out I was very excited to try it out, it looks very promising like the design.
Open source and I guess there will be loads of new features in the future.

But it's still in beta 0.1 so its not realy stable, not that I found breaking bugs.   

So I wanted a easy way to remove it and re-install it without re-ftp or sdswap.
Started my journey in to Switch develepment just this month and I really like the progress I made.

Here are some screenshots:

Main Menu:

alt text

Download:

alt text

Nice progress menu.

Install complete!

alt text

Like the screenshot says use Reboot Payload to do restart in to uLaunch.

De-Intsall!

alt text

De-Install complete:

alt text This will only De-Install the Titles, not the users information at ”/uLaunch/” Themes will not be deleted.
Like the screenshot says use Reboot Payload to do restart in to uLaunch.

Install Extra Themes!

alt text
Themes will appeare directly after closing app in uLauch theme selector.
You need to restart uLaunch to apply the theme.
Use Reboot Payload to do so.

Disable or Enable uLaunch!

alt text
Disable or Enable uLaunch without deleting it. Title folders will be moved except for 0100000000001000 only the exefs.nsp file will be moved.
And as bonus Included all Themes that are in the Showcase.

 

In App Update!

alt text
Just restart after download and if there is a new version this one will be started.

Reboot to Payload!

alt text

Homebrew Menu launch icon corrupt.

alt text

Like you can see the Icon shows “!” because I used a icon.png and not icon.jpg.
In uLauch my png icon is showing correct but not in Homebrew Menu

Installation:

This is very simple just download the DC-uLaunch_Updater.nro
and create and place in your /switch/Ulaunch-update/ folder.
alt text
And then your done launch from HBmenu or uLaunch.

Themes:

Some example screenshots of KarmicBacklash Themes.

Red.
alt text

Minty Green.
alt text

Warning this is only for Atmosphere CFW!

Install will not work on other CFW! Only tested it on my Switch so I don’t take responsibility if something happens to your switch.

Todo:

  • Remove /SDout/ folder after installation. (folder is empty) just need to remove the folder.
  • Give names of references a logic name in the code.
  • Decide if will use a png icon or not.
  • Give propper credits to everyone in README.md
  • Clean up MACOS_ folders that are created by unzipping. (or upload only cleaned zips)
June 8

Dreamcast Now

This site Dreamcast.online kicks Ass 😀
It’s a nice add-on for DreamPi users:


No image, live stats Baby! Scroll down if you dare! (iframes <3 🙂 )

Finished my DreamPI  project:

Love my Mini Dreamcast Raspberry Pi Case :-D
Love my Mini Dreamcast Raspberry Pi Case 😀

Modem light at the side :-p 
Modem light at the side :-p

The modem fits nice in to the case 😀 , and works perfect!

My dreamcast running smooth like always!

Nice Top view of my Dreamcast/controllers and The cute DreamPi.
Nice Top view of my Dreamcast/controllers and The cute DreamPi.

Some games that work online:

[spoiler title=”Games online Now!! Expand Me!”]

Online Now

4×4 Evolution

Max Players: 4

Connection: Modem

Features: Multiplayer, DLC

Hosted by: Dreamcast-Talk

ChuChu Rocket!

Max Players: 4

Connection: Modem

Features: Multiplayer, Leaderboards, DLC

Hosted by: Shuouma

Maximum Pool

Max Players: 4

Connection: Modem

Features: Multiplayer

Hosted by: Dreamcast-Talk

NBA 2K1

Max Players: 8

Connection: Modem

Features: Multiplayer

Hosted by: Shuouma

NCAA College Football 2K2

Max Players: 8

Connection: Modem

Features: Multiplayer, Leaderboards

Hosted by: Shuouma

NFL 2K1

Max Players: 8

Connection: Modem

Features: Multiplayer

Hosted by: Shuouma

Ooga Booga

Max Players: 4

Connection: Modem

Features: Multiplayer

Hosted by: Shuouma

Phantasy Star Online v1/v2

Max Players: 4

Connection: Modem, Broadband Adapter

Features: Multiplayer, DLC

Hosted by: Dreamcast-Talk | Sylverant

POD SpeedZone

Max Players: 4

Connection: Modem, Broadband Adapter (NTSC-U)

Features: Multiplayer, Leaderboards

Hosted by: Shuouma

Samba de Amigo

Max Players: N/A

Connection: Modem

Features: Leaderboards, DLC

Hosted by: DreamPipe

Sega Swirl

Max Players: 4

Connection: Modem

Features: Email Challenge

Hosted by: N/A

Sonic Adventure 2

Max Players: N/A

Connection: Modem

Features: DLC

Hosted by: DreamPipe

Toy Racer

Max Players: 4

Connection: Modem, Broadband Adapter

Features: Multiplayer, Leaderboards

Hosted by: Dreamcast Live

Worms World Party

Max Players: 4

Connection: Modem

Features: Multiplayer

Hosted by: Shuouma

Alien Front Online

Max Players: 8

Connection: Modem

Features: Multiplayer

Hosted by: Shuouma

Jet Grind Radio

Max Players: N/A

Connection: Modem

Features: Leaderboards, DLC

Hosted by: DreamPipe

Monaco Grand Prix Online

Max Players: 6

Connection: Modem

Features: Multiplayer, Leaderboards

Hosted by: Shuouma

NBA 2K2

Max Players: 8

Connection: Modem

Features: Multiplayer, Leaderboards

Hosted by: Shuouma

The Next Tetris: Online Edition

Max Players: 2

Connection: Modem

Features: Multiplayer

Hosted by: Shuouma

NFL 2K2

Max Players: 8

Connection: Modem

Features: Multiplayer, Leaderboards

Hosted by: Shuouma

PBA Tour Bowling 2001

Max Players: 4

Connection: Modem

Features: Multiplayer

Hosted by: Shuouma

Planet Ring

Max Players: 8

Connection: Modem

Features: Multiplayer, Leaderboards

Hosted by: Shuouma

Quake III Arena

Max Players: 4

Connection: Modem, Broadband Adapter (NTSC-U)

Features: Multiplayer

Hosted by: Dreamcast-Talk

San Francisco Rush 2049

Max Players: N/A

Connection: Modem

Features: Leaderboards, DLC

Hosted by: DreamPipe

Sonic Adventure

Max Players: N/A

Connection: Modem

Features: Leaderboards, DLC

Hosted by: DreamPipe

Starlancer

Max Players: 6

Connection: Modem

Features: Multiplayer

Hosted by: Shuouma

World Series Baseball 2K2

Max Players: 2

Connection: Modem

Features: Multiplayer, Leaderboards

Hosted by: Shuouma

[/spoiler]

Good for debugging errors:
sudo tail -f /var/log/syslog

Had some trouble getting Dreampi working so I checkt the syslog:

I need to wait to connect the the line inducer until Dreampi is started.
I need to wait to connect the the line inducer until Dreampi is started.

After this log I connect the power to my line inducer when i connect it before it’s started dreampi crashes because it cant find the modem.

Just a test when i connect to Quake 3 servers
Just a test when i connect to Quake 3 servers

We are connected!

Quake 3 is my goto test game. To check if my DreamPi works…

Now my dreamcast is almost ready for 2019 😀 one more mod (Noctua NF-A4x10) already printed the fan duc.

Don’t forget to CHANGE your Pi’s password, DMZ will make your Pi attractive to bad people….

 

Some game info:

[spoiler title=’More info’ style=’green’]

4×4 Evolution Nothing!
The game will connect without any modifications.

Alien Front Online*
Automatic with DreamPi. Currently it will not work with any other connection methods. Note: This game requires you to configure a standard length phone number (e.g. 111-1111) or it won’t even attempt to connect.

ChuChu Rocket!*
Automatic with DreamPi. For other connection methods, set your DNS server to 46.101.91.123 using your Dreamcast web browser or in your Netopia/PC-DC configuration.   Maximum Pool Automatic with DreamPi. For other connection methods, set your DNS to 46.101.91.123 using your Dreamcast web browser or in your Netopia/PC-DC configuration.To play online with all the tables and modes unlocked, download the save file from the Downloads section using your Dreamcast web browser.

Monaco Grand Prix Online
Automatic with DreamPi**. For other connection methods, set your DNS server to 46.101.91.123 using your Dreamcast web browser or in your Netopia/PC-DC configuration.**You must create an account before logging in. NBA / NFL / NCAA 2K Series* Automatic with DreamPi (1.7 required for these games). For real dial-up connections, set your DNS server to 46.101.91.123 using your Dreamcast web browser.

The Next Tetris: Online Edition*
Automatic with DreamPi**. For other connection methods, set your DNS server to 46.101.91.123 using your Dreamcast web browser or in your Netopia/PC-DC configuration.**You must create an account before logging in. When creating an account, use “pass” as the password.

Ooga Booga*
Automatic with DreamPi**. For other connection methods, set your DNS server to 46.101.91.123 using your Dreamcast web browser or in your Netopia/PC-DC configuration.**When creating an account, you will be assigned a random username (Player_).

PBA Tour Bowling 2001*
Automatic with DreamPi**. For other connection methods, set your DNS server to 46.101.91.123 using your Dreamcast web browser or in your Netopia/PC-DC configuration.**You must create an account before logging in. When creating an account, use “pass” as the password.

Phantasy Star Online
NTSC-U/J v2: Download the Sylverant PSO Patcher, burn it to a blank CD-R using ImgBurn, insert it into your Dreamcast, and swap it with the Phantasy Star Online disc when prompted.All other versions: Automatic with DreamPi.

For other connection methods, set your DNS to 46.101.91.123 in your Dreamcast web browser or in your Netopia/PC-DC configuration. POD SpeedZone Automatic with DreamPi**. For other connection methods, set your DNS server to 46.101.91.123 using the Dreamcast web browser or in your Netopia/PC-DC configuration.**You must create an account before logging in.

Planet Ring*
Automatic with DreamPi. For other connection methods, set your DNS to 46.101.91.123 using your Dreamcast web browser or in your Netopia/PC-DC configuration. If you’re using real dial-up, you may require the Sylverant Planet Ring Patcher

Quake III Arena US Version:
Automatic with DreamPi. For other connection methods, set your DNS in the game to 46.101.91.123. If you’re unable to see the master server list, you can manually connect to a server by selecting “More” and inputting the IP address of the server. You can find the list of servers here.
PAL Version: Automatic with DreamPi. For other connection methods, set your DNS to 46.101.91.123 using your Dreamcast web browser or in your Netopia/PC-DC configuration. Once connected, select any username from the list and input anything for the password

Sega Swirl
This game is played via e-mail so you must set up an email account from within a Dreamcast web browser.
Most modern e-mail providers are not supported so workarounds are needed.

Starlancer*
Automatic with DreamPi. For other connection methods, set your DNS server to 46.101.91.123 using your Dreamcast web browser or in your Netopia/PC-DC configuration.

Toy Racer
Broadband Adapter: When connecting, the game will ask you for an IP address and TCP port number. Input 209.42.147.174 for the IP and 2048 for the TCP port number.
Modem: Automatic with DreamPi. Set your DNS server to 46.101.91.123 using your Dreamcast web browser or in your Netopia/PC-DC configuration. Once connected, select any username from the list and input anything for the password.

World Series Baseball 2K2*
Automatic with DreamPi**. For all other connection methods, set your DNS to 46.101.91.123 using your Dreamcast web browser or in your Netopia/PC-DC configuration.**When creating an account, you will be assigned a random username (Player_).

Worms World Party* Automatic with DreamPi. For other connection methods, set your DNS to 46.101.91.123 using your Dreamcast web browser or in your Netopia/PC-DC configuration.

[/spoiler]

Category: 3D Printing, DIY, Dreamcast, Games, Homebrew, Info, information | Comments Off on Dreamcast Now
September 25

Howto make a GAMEBOY PI

Tutorial Time 🙂

For awhile I have been trying to make a GAMEBOY and Raspberry Pi Mod.

My last post showing some real progress and installation of the software.

Today I will write a better guide for myself and others so they can learn from my mistakes.
If you follow this guide for setting up your SD cart this progress will take about 1,5 h to complete.
(guide is below show and tell 🙂 )

Warning: I still have to remove a error that i getting but i din’t find a solution for this atm:
”At random times i get: alsa lib pcm.c 7843: (snd_pcm_recover) underrun occurred” 
not when playing a game only if i am in the front end and during boot….

Lets start with show and tell:

Hardware used:
Gameboy case, wires, tact switches, empty PCB, power bar, cheap speakers and a Dremel

And of course a
Raspberry 1b:

000f Q4 2012 B 2.0 512 MB (Mfg by Qisda)

And a Adafruit 2-8 pitft capacitive touch:PiTFT 2.8

Below are some pictures of my GAMEBOY Pi that is mostly finished.
Things todo build in the speaker and power bar remove some plastic form d-pad because its fits to well…
But thinking of making a custom cartridge to slide in to the slot of the Gameboy.

(not my Picture just for show my version will have a power-bar also. How? wait and see )

Pictures:
How it looks now:

 

Build in Wifi and dongle for keyboard for now, in the future I gone extend one port to the side.
Ethernet is still available but don’t use a High-end cables, my own made utp cable works perfect 🙂

The mod of the case….

conversion:

Gameboy Upgrade / Hack / crack :-)
The Layout
Gameboy Upgrade / Hack / crack :-)
 Fitting the LayoutBezel of Gameboy on top of screen (will lose touchscreen function so will be a sticker)
Gameboy Upgrade / Hack / crack :-)
Gameboy Upgrade / Hack / Crack - Part IIMade my custom button pcb´sNext step refitting the original buttons Problem Video out and speaker jack are on the wrong side. Need to de-solder them.
Gameboy Upgrade / Hack / Crack - Part IIMade my custom button pcb´sNext step refitting the original buttons 
Gameboy Upgrade / Hack / Crack - Part IIMade my custom button pcb´sNext step refitting the original buttons 
Gameboy Upgrade / Hack / Crack - Part IIMade my custom button pcb´sNext step refitting the original buttons 
Gameboy Upgrade / Hack / Crack - Part IIMade my custom button pcb´sNext step refitting the original buttons PiTFT pcb is to big for the Gameboy case need to chip it down.
Removed the hole left side (seen from picture above) until the FFC connector.
Lost the tact solder position but then again i would use them anyway.
Gameboy Upgrade / Hack / Crack - Part IIMade my custom button pcb´sNext step refitting the original buttons 
Gameboy Upgrade / Hack / Crack - Part IIMade my custom button pcb´sNext step refitting the original buttons 
First idea for custom joystick control but scraped this in the end.
(Do little things at the time don’t do everything at once grrr……. 🙂 )
Gameboy Upgrade / Hack / Crack - Part IIMade my custom button pcb´sNext step refitting the original buttons 
Gameboy Upgrade / Hack / Crack - Part IIMade my custom button pcb´sNext step refitting the original buttons 
Gameboy Upgrade / Hack / Crack - Part IIMade my custom button pcb´sNext step refitting the original buttons 
They fit  :-)
They fit  :-)
They fit  :-)
They fit  :-)
They fit  :-)
They fit  :-)
They fit  :-)
 The Screen fits the case
:-)
I Saw of a part of the display driver board and its still working :)next step connecting the wires to the raspberry pi directly without the header pins.
At first i wanted to solder all 26 pins to the pcb’s but then i ordered a FFC extender
This saved my so much time and cost 6 Euro 😛
I Saw of a part of the display driver board and its still working :)next step connecting the wires to the raspberry pi directly without the header pins.
I Saw of a part of the display driver board and its still working :)next step connecting the wires to the raspberry pi directly without the header pins.
I Saw of a part of the display driver board and its still working :)next step connecting the wires to the raspberry pi directly without the header pins.
I Saw of a part of the display driver board and its still working :)next step connecting the wires to the raspberry pi directly without the header pins.
 These pictures showing the concept of the build.

I started this project awhile back so if you want to do this. Do little things, one thing at the time.
Don’t start doing lots of things at once because in the end you will need to change or rework it again…
(Tip from Ben Heck and now from me 😀 )

The Arivale of the FFC extender and extra Cable

 You need controls.

I have rebuild the pcb for the controls because this way its much stronger then before. And the board looks more like the original Gameboy PCB haha.
Also i made some video’s that show the different stages of the build :
RetroPi and PiTFT from Ada fruit test!

(I have 4 Pi’s: two models B and one Model 2B+

RetroPi and PiTFT and DIY Joystick test!

Testing the tact switches…

RetroPi and PiTFT and DIY Joystick test 2!

More testing of the tact switches… 😀 Mario is fun hahaha.

For those how notice i have some strange glitching in my screen in the video’s above.
This is because at that time my raspberry pi setup was not perfect. Not that its now LOL.
But the screen glitching is gone…

GAMEBOY PI Semi complete Test!

This is my last video i made for now showing it closed (taped down) and using the original GAMEBOY buttons on my custom pcb using those 8 tact switches.

If I have time i will make a new video showing it closed with screws and without glitches in the screen.

How i Did my software side:

This install will take about 1,5 hours

First download the 2016-03-25-28c.img.


Make sd img from 2016-03-25-28c.img

Boot in Raspberry pi, let it boot in to startx and then quit it to command line
And launch Raspi-config: (sudo raspi-config)

Last things: 1 Overscan disable, 4 SSH Enable, 5 Device tree Enable, 6 SPI 7 I2C and  8 Serial disable, 9 Audio force 3.5mm headphone jack.
Side note for those how need Tochscreen: I disable 6, 7 and 8 to get more Gpio pins working
but this will disable touchscreen control.

But this is not needed for this project anyway. And also you can make another SD card that can use the Touchscreen interface but you will lose the Gpio pins that use SPI, I2C and Serial.

Identifier “myfb”
Driver “fbdev”
Option “fbdev” “/dev/fb1”
EndSection

Close Nano and Save ( CTRL+X, Yes, ENTER)

cd .. ( goto home cd /~/ will do just fine)

git clone https://github.com/AndrewFromMelbourne/raspi2fb
cd raspi2fb/

mkdir build
cd build
cmake ..
make
sudo make install
sudo cp ../raspi2fb@.service /etc/systemd/system/
sudo systemctl daemon-reload
sudo systemctl enable raspi2fb@1.service
sudo systemctl start raspi2fb@1

Almost done:

sudo dpkg-reconfigure console-setup

Select “UTF-8”, “Guess optimal character set”, “Terminus” and “6×12 (framebuffer only).”
Last edits before reboot.

sudo nano /boot/config.txt

sudo nano /etc/emulationstation/themes/carbon/carbon.xml

Close Nano and Save ( CTRL+X, Yes, ENTER)

sudo reboot

And check if everything is still working if you want to add your own controls continue below

Adding Controls:

cd /~/
git clone https://github.com/adafruit/Adafruit-Retrogame
cd Adafruit-Retrogame

nano retrogame.c

Edit the file retrogame.c, looking for the table called ioStandard  and the input.h table. Each line in brackets represents one pin on the GPIO header and a corresponding key code.
The full list of available keycodes can be found in /usr/include/linux/input.h

My setup:

// Input Output (from /usr/include/linux/input.h)
{ 22, KEY_LEFT }, // Joystick (4 pins)
{ 14, KEY_RIGHT },
{ 17, KEY_DOWN },
{ 4, KEY_UP },
{ 2, KEY_LEFTCTRL }, // A/Fire/jump/primary
{ 3, KEY_LEFTALT }, // B/Bomb/secondary
{ 15, KEY_5 }, // Credit
{ 18, KEY_1 }, // Start 1P
{ -1, -1 } }, // END OF LIST, DO NOT CHANGE

You’ll need to be careful in your GPIO pin selection…some are used by the PiTFT display, others have certain reserved functions. Any green GPIO pin is free to use…yellow pins may be okay with additional setup. If you’ve configured a tactile button on the PiTFT for shutdown, that pin is unavailable for game controls.

One wire from each button connects to a GPIO pin, while the other wire connects to an available ground pin (GND). The 2.8″ PiTFT boards have an extra header breakout for the first 26 pins…for the remaining pins, you’ll need to get clever with female jumper wires on the exposed part of the Raspberry Pi GPIO header.
That is why i disable I2C and Serial so i can use gpio 2, 3, 14 and 15. Made a mistake and was easier to use gpio 14 and 15 instead. otherwise i would only disable I2C…

raspberry_pi_gpio-map.png

After editing, compile and install the code with:

make retrogame
sudo mv retrogame /usr/local/bin

Test fist before making something boot that is not working.

sudo /usr/local/bin/retrogame &

It works!

sudo nano /etc/rc.local

Reboot and you should now have “virtual” keys associated with GPIO buttons.

Or make it more fancy:

HOW TO HIDE BOOT TEXT:

sudo nano /boot/cmdline.txt

Add splach screen

Adding a splash screen can be done from in retropie so this is optional. but this way you know what is changed in retropie to show the splashscreen at start up, same method.
Custom Splash Screen for Raspberry Pi

This is a quick and dirty solution for an unanimated custom splash screen during boot.

First of all, you need to install fbi:

apt-get install fbi

Copy your custom splash image to /etc/ and name it “splash.png”

example code:

sudo mv splash.png /etc/init.d/

Next, create an init.d script called “asplashscreen” in “/etc/init.d/”.

sudo nano /etc/init.d/asplashscreen

I chose “asplashscreen” with an “a” at the beginning to be sure it starts first.

#! /bin/sh
### BEGIN INIT INFO
# Provides: asplashscreen
# Required-Start:
# Required-Stop:
# Should-Start:
# Default-Start: S
# Default-Stop:
# Short-Description: Show custom splashscreen
# Description: Show custom splashscreen
### END INIT INFO
do_start () {

/usr/bin/fbi -T 1 -noverbose -a /home/pi/RetroPie/splashscreens/splash.png
exit 0
}

case “$1” in
start|””)
do_start
;;
restart|reload|force-reload)
echo “Error: argument ‘$1’ not supported” >&2
exit 3
;;
stop)
# No-op
;;
status)
exit 0
;;
*)
echo “Usage: asplashscreen [start|stop]” >&2
exit 3
;;
esac

:

Then make that script executable and install it for init mode:

chmod a+x /etc/init.d/asplashscreen
insserv /etc/init.d/asplashscreen

Reboot and watch your custom splash screen:

sudo reboot

If everything is correct you still boot in console but now is everything setup to start retropie

Start by typing:

emulationstation

After the startup you need to setup you fresh made controls by pressing one of the keys and then follow the onscreen text. Skipping by holding down one button.

After that your done and can start adding roms, you have 2 options for this by usb or by samba.

So you probably need to set that up 2 lucky for us you can do this from in emulationstation

choose retropie setup from the menu.

The let it boot directly in to emulationstation.
Next Samba: Oleee

and if you did’t follow my splashscreen install you can choose it here:

 

For now i leave this project to rest, i am glad whit the progress that i made.
also after 6 months I can close the case 😀 hooray!!!

Recap of what to do:
-Fix asla error….
-Build power cartridge for power.
-Build in speaker
-Extend usb to connector port and replace it by usb.

 

 

Category: Coding, DIY, Gameboy Pi, Homebrew, Linux, Mod´s, Raspberry Pi, Retro Hardware, RetroPie, Software, Soldering, Upgrade | Comments Off on Howto make a GAMEBOY PI
September 24

Beta tester for a PS3 tool

Back in the hay days of the ps3  Contacted me to test his new ps3 tool.
Its a all in one tool for ps3 in a nice GUI.

He contacted me because i have been checking different build versions of eboot.bin  files.
Results of scetool:

I shared a lot of info on forums like psx-scene.com ps3hax.com and i got his attention.
On twitter he asked me to beta test the final version of his tool.
I never beta tested a program my self and found it a great honor to do.
Over twitter i told him my results and he updated the bugs afterwards.
This was a great experions and found it very cool.
Below is the release info on psx-scene.com where you can download the tool your self.

Source: psx-scene.com

In a turn of events, PsDev has released his final edition of PS3Tools GUI Edition, v3.3.

He has also stated he plans on releasing the source code to his project at a later time, so others may continue the work he started. He has told me the reason he wishes to stop work on this project, is so that he can move on to develop other projects. Below you will find all 12 releases, all of which were released here at PSX-Scene first. Thanks PsDev!

It has been fun making this program, it has gone threw 12 awesome updates. I’m sad to stop working on it, but I’m happy to see what you guys can continue to make it into. I will release the source code, but not today, not in this thread. lets leave that for another time and focus on this release. This is also the most stable version, all features have been tested not only by me but other people too, (Dcnigma, Industerialcode) and all features work properly.

 

CHANGES:

  • scetool v0.28 added
  • New keys added to keyset
  • New script for EBOOT resigning
  • New file system layout
  • Removed do it button
  • Now everytime you select a option from one of the drop down menu it does that option right away
  • Removed SELF tool
  • Cleaner
  • Every option has its individual message box completion of operation

There is a new way that the file system works. There is a individual folder for all the tools (PUP Tools, scetool, Core_os Tool ect) And when you want to use the tool just place the file in the correct folder and use the GUI. This system is cleaner and allows me to not use as much code.

there is a script in the scetool folder called fix. This script is what can be edited to your standards for the EBOOT resigning. I did this so if you want to sign for 3.41 ect or change compression or anything just edit the script and run the GUI no need for new update, much more efficient

@echo off
FOR /F "tokens=1,2 delims= " %%A IN ('scetool.exe -i EBOOT.BIN') DO (
if [%%A]==[ContentID] set CID=%%B
)
scetool.exe --decrypt EBOOT.BIN EBOOT.ELF
rename EBOOT.BIN ORIGINAL_EBOOT.BIN > NUL
pause
scetool.exe --sce-type=SELF --compress-data=FALSE --skip-sections=TRUE --key-revision=0A --self-auth-id=1010000001000003 --self-add-shdrs=TRUE --self-vendor-id=01000002 --self-type=NPDRM --self-fw-version=0003005500000000 --np-license-type=FREE --np-content-id=%CID% --np-app-type=EXEC --np-real-fname=EBOOT.BIN --encrypt EBOOT.ELF EBOOT.BIN
pause
del /Q EBOOT.ELF > NUL
scetool -i EBOOT.BIN
pause

There is no more “Do It” button, since I change the way the files are modified I thought I will just make every option a button it self, si when you click the option you like from the drop down menu it will do the operation

Note* After click may take a sec for the operation to start be patient.
DOWNLOAD: PS3Tools Final

 

Category: Coding, Download, Homebrew, PS3, Software | Comments Off on Beta tester for a PS3 tool
September 14

My Wii homebrew pong game

In 2010 i made a WiiPong game just to demonstrate that Wii Game Studio can have Multiplayer..

At that time Wii Game Studio was under heavy fire from developers. they said it was not really a good product…….

And that the creator can’t charge money for other peoples work…

It was a hole flame war, ok the creator
did’t credit any of the dev kit or other tools used for compiling Wii homebrew.
And it din’t came also include in the pack.. so at the time i found it no problem still not.
I found it easy to create simple games for my Wii without a extend knowledge of the WII Dev kit..

So for a graphic designer that wants to learn and create games for his wii its was a dream came true.

I payed for the gui and start making my first demo’s for my self..

Later on tehskeen.com wii game studio got such a bad name that i wanted to do something about it..

So i decided to make a game for it. to show that wii game studio can produce a good looking homebrew game and have multiplayer in a creative way..

Because Game studio only supported one wii controller you needed a good idea to map your controls for
two players on one controller..

so i thought to my self witch game use’s simple controls?

Pong!

wiipong

So my WiiPong version of Pong will use only 1 controller.
There is no cpu play because the goal of this project was to show that 2 player games
where possible in Wii game studio you just needed to be creative to work it out..

How to play?
Left and Right for player 1
Plus and Minus for player 2

Game Types:
– Best of 3
– Best of 5
– Best of 100

Download at:  wiiPong.rar incl tutorial for Wii Game studio

Category: Download, Homebrew, Wii | Comments Off on My Wii homebrew pong game
June 25

New Mp3 player for my Touchscreen Radio.

 Last week i tried DWjukebox on my Touchscreen Radio,
the read me file states that it will not work with a touchscreen or mouse above windows xp
 
So i lost all my touchscreen goodness if i use that program.
I did a search for alternative for it but could’t find any good that looked good enough for standalone player….
So i decided to code my own version in Visual Studio 2010 (VB)
It works very easy:
 First time you run the program you will need to setup the Database.
I do this by making a simple TXT file containing the location of the files.
First select the location of you mp3 files:
Example users/My Music
Then Press the button Prepare TXT and wait until the console screen closes it self and
you return to the first screen.
The program will use a predetermined folder for saving the TXT file.
if you click the Use Mp3 TXT file you will be pointed in to the right folder.
Just select the mp3list.txt and the contend of the txt file will be loaded in to the database.
You can check it and I suggest you do this the first time you Run the program.
When you don’t check the database the Jukebox player will not load the database.
But if you close (click the 25 cent button) and restart it will load the Jukebox and the database
directly. This is a little bug and is in reality very easy to fix only did’t do it for now.
Honestly its not that a big bug because it will only happen at first setup. After setup it will correct
the bug at loading.

Demo video, sorry for no original music from the video.
The source code and the project files are available on Github.
A compiled version can be Downloaded here: Touchscreenmp3Radio
April 8

Half Life² Survivor 2.0 Nesys Simulator App Wip

Here is a construct of my new Half Life² loader.
I bought a Rfid reader and now i want to simulate the arcade feeling more.

In later clips you will see the custom player menu´s weapon shop item shop etc.

This clip shows the possible way´s to save or load the game.

Will add a option for dual screens so you can have a marquee effect:
show loading maps have player info etc…

this app/loader will give you the beste Half life² survivor arcade experience that you can have on pc.

 

Category: Coding, Design, DIY, Games, hl², Homebrew, Mod´s, PC, RFID | Comments Off on Half Life² Survivor 2.0 Nesys Simulator App Wip