Just something to check what extra things are installed on your switch.
Before making this I did’t know that I have Sys-FTPD installed 😀
But its still in Dev fase need to find out how to write better to a txt. My methode works and it doesnt work. Get output but not the correct 😀
Got it working by cheating in the code….
But it works.. SysCheck.txt gets created and holds the right information
Added ; so you could load it in as a csv..
Plus some self promotion, and the credits will be added soon.
Need to check this firs 😀 sorry guys
Will not release this at this moment because of:
Since Atmosphère 0.10.1 changed the folders for these programs.
Atmosphere will move them at start up so the user will not notice.
So its not anymore in titles like in 0.9.4 but in contents,
I need to rewrite the checks code for 0.10.0 this is a easy fix but still something to do.
And i did’t expected this move of Atmosphere..
But if you can compile, you can download it from github Dcnigma SysCheck
I like uLaunch a lot it suppresses a lot of warnings.
(so no accedently update to 9.1.0 Like i did when I was on 8…)
Its a bit slower then the normal dashboard but i get used to that.
What I miss is quick scroll action or so like: 10 apps in once if you press up
This way I can access the ftp app easy.
But a quick acess button on top is also sweet.
So that is what i made if you want My modded version of uLaunch 0.2 follow the link.
Install same way as for uLaunch, in Atmosphere > titles folder. (not for Atmosphère 0.10.1 XorTroll is still working on it.) I also have a Amiibo button for quick access.
Next I could try making it more dynamic so you could load 2 custom apps of choose.
Skinners can move the icons if they use ftp_icon amiibo_icon in the json file:
"ftp_icon": {
"x": 40,
"y": 80,
},
Also there is a bug in my version for the album it will load homebrew menu in applet mode.
But i guess this is part fault in the way I load the apps.
Need to investigate that more “more research is needed”.
Going to try and see what happens if i load album from a menu icon.
my guts says it will load hbmenu but we will see.
But that is not the reason I write this.
Because iCloud lock is been removed already :-S
Today i turn on the iPhone and it seems its been removed.
My guess is that the previeus owner removed the iPhone from his iCloud account.
And the only reason why he would do it is because of Apple will only allow 5 device / account.
So if you own all 5 devices. iPhone, Macbook/pro air , Apple Watch, iPad and iMac.
Total Apple Fan boy! = no protection!
Your screwed if you lose one of your device and replace it with a new one,
you lose the lock and the finder can use your iPhone.
Since Checkra1n is the new jailbreak to go I did that and installed and rsyncd the hole iPhone
to my computer.
Just to look, the first time I wiped the data. But its cool to see the whole layout of the iphone.
Found a few cool .mov files:
Png’s of cours lots more..:
And yes it got Cyndia so BigBoss is already on it 😀
uLaunch is cool but it really could use a quick amiibo select button 😉
I noticed that uLaunch would let you run AAA title in background the would stay on,
while I was running homebrew. So I thought would it load amiiboswap to? And yes it does 😀
Here is a quick video I made using Shovel Knight (Treasure Trove) as example.
Working mod, for my self! 😀
Uses:
–Emuiibo
-Amiibo Swap (v1) I use (v1.1bGBAtemp account needed!) Amiibo Swap most be in this folder: /switch/AmiiSwap/AmiiSwap.nro
If you use Amiibo’s in a game that needs to store data back to the amiibo disable Random UUID
Next thing to learn add the About button back in, i modded that to launch Amiibo Swap
Ok found out how it works:
Added something new to, easy FTPd access!
My first real useful homebrew app for the Nintendo Switch.
This is what happens when you watch 2h youtube tutorials of a 4h course. Youtube C++ Tutorial for Beginners.
Video clip showing it in action:
Uses:
- Install/update uLaunch.
- Remove uLaunch.
- Install extra Themes.
- In app update.
- Reboot to payload.
uLaunch Screenshot (icon):
. When uLaunch came out I was very excited to try it out, it looks very promising like the design.
Open source and I guess there will be loads of new features in the future.
But it's still in beta 0.1 so its not realy stable, not that I found breaking bugs.
So I wanted a easy way to remove it and re-install it without re-ftp or sdswap.
Started my journey in to Switch develepment just this month and I really like the progress I made.
Here are some screenshots:
Main Menu:
Download:
Nice progress menu.
Install complete!
Like the screenshot says use Reboot Payload to do restart in to uLaunch.
De-Intsall!
De-Install complete:
This will only De-Install the Titles, not the users information at ”/uLaunch/” Themes will not be deleted.
Like the screenshot says use Reboot Payload to do restart in to uLaunch.
Install Extra Themes!
Themes will appeare directly after closing app in uLauch theme selector.
You need to restart uLaunch to apply the theme.
Use Reboot Payload to do so.
Disable or Enable uLaunch!
Disable or Enable uLaunch without deleting it. Title folders will be moved except for 0100000000001000 only the exefs.nsp file will be moved.
And as bonus Included all Themes that are in the Showcase.
In App Update!
Just restart after download and if there is a new version this one will be started.
Reboot to Payload!
Homebrew Menu launch icon corrupt.
Like you can see the Icon shows “!” because I used a icon.png and not icon.jpg.
In uLauch my png icon is showing correct but not in Homebrew Menu
Installation:
This is very simple just download the DC-uLaunch_Updater.nro
and create and place in your /switch/Ulaunch-update/ folder.
And then your done launch from HBmenu or uLaunch.
OK I couldn’t resist, I made another app.
Base on the Atmosphere Updater.
And this one looks more like a App:
Install
Download the the latest release from here.
If you want the source get it here.
Move the downloaded .nro onto you nintendo switch sd card
inside the folder /switch/DC-Switch/
That’s it!
Usage
The app currently has 5 main options.
Get Dcnigma’s Pong Game:
Downloads the latest binary release of my modded pong game.
Get Ebooks:
Downloads the latest Ebook Pack.
For now this is a template file unpacks 3 dummyfiles: dcnigma.pub dcnigma.pdf dcnigma.cbr
Get Dcnigma’s Amiibo dump 3/11/2019:
Installs my latest converted Amiibo’s to use with Emuiibo mod
There are 179 Amiibo’s in this pack for now.
Update App:
Downloads the latest version of this app straight from github!
Deletes the previous old version.
Reboot (reboot to payload): Kept it in because its always handy to have 😀
Reboots the switch, loading the payload from /atmosphere/reboot_payload.bin.
Special Thanks!
totaljustice for the initial version so I could make this!
Today I played some more with the Switch Devkit
aka Devkitpro.
I din’t expect to write homebrew for my Switch this early but it happen quite fast.
Have set a goal for my self to make some homebrew for al my modded consoles.
So I found my self installing DevKitPro on my OSX 10.14.6 Mac.
The installation was not that easy, but in the end I got the example files compiled.
Look at that nice build log:
What would borat say?
Just need to install everything by pacman -Sy ….
Check this pastbin to check what i have installed:
https://pastebin.com/Ncrb349n
So after that, it was time for some “hello world” testing.
is it not a beauty 😀
Real “Hello World” screenshot (made in Vakantie park Aqua Delta I was bored)
After a few hours of copy and past work.
I made a hello world combining audio sdl and time example:
Used some of my ownmusicBartclub: music for the mind (freak sounds)
“Music for the Mind aka Helloween”
Now after some more googling and searching and I found a few homebrew sources to compile.
But sadly there where some broken Makefiles and because
I just started my journey into Switch develpement these things made my progress halt.
But in the end i made a nice small demo in SDL 2 to get me started.
I wanted graphics in my demo so i guessed I needed to learn some SDL2
Made a Icon 😀 for it
Here is a 30 second preview captured by the Switch of the Demo:
Like i said it’s just a few examples thrown together.
Audio SDL2 and SDL2 PNG example (not include in switch example pack link below)
And my own music again Electragazan sounds a bit 8 bit (a bit) 🙂
Binary Download build version for your Switch.
(Place .nro in new folder on you SD:/Switch/ folder)
This is the final release.
Now has scores for player 1 and 2.
2 Player support.
New Splash screen.
If you find bugs create a new issue and ill try to fix them.
So remade in memory of my old a new version for the Nintendo Switch. (more info on Wii Pong Game)
Switch Pong!
Just A Splash screen 😀 #needsasplashscreen
Need to dig up the original graphics to make a true remake,
but this is the first demo game I made for my switch.
Only one game type best of 10
maybe I will add more in the future when i revisid this.
Ok I tested The replay function on Crazy Taxi 2.
I am recreating the Crazy Taxi 2 website for dreamcast.
And where Replay video’s and data to download.
My Idea for 2019 is upload enable for Replay video sharing in VMU format.
But also if they are uploaded make a video in A Emulator and upload
it to Youtube. 2019 😉
So I tested it on my Dreamcast:
And then I uploaded it to my computer and loaded in the VMU of Redream
(How below.)
But like you can see the video’s are not the same…
So emulation is not done correct under Redream.
The inputs are not played correctly back under redream
resulting in: one Replay winning and one losing….
And breaking the game because it expects a win 😀
Did’t expect this so need to try another Emulator.
How to upload a vmu to your PC using DreamPI and XDP.
Things needed.
– Dreamcast 😀
– DreamPi setup to go.
– XDP webbrowser
– XAMP
Setup your basic website using xamp check if it works (see google for more info)
Download the Needed for VMU upload Template VMU site .
I am also working on a landing page for my Dreamcast so
this is my custom upload page: Its a more organised page everything dreamcast related kept close and easy to find.
There are a lot of good pages but they are scattered across the internet. After its uploaded I can download it in my Private VMU upload section.
How to import your save in to Redream:
You need VMU Explorer for pc: Create a new VMU and import your VMI files you can find in the upload folder of your web server.
ore copy them (VMI and VMS). Save the VMU file as a BIN > VMU0.BIN you can create 4 vmu’s
(VMU0.BIN VMU1.BIN VMU2.BIN VMU3.BIN)
Copy the bin in to the folder of redream and your vmu will load if you boot redream.
Boot ReDream and check the bios > System > Boot to Bios (bios.bin is need)
Yeah there is one extra 😀 I already booted Crazy taxi 2 and saved my profile file on it that is why 😀
If you seen the second video you have seen that haha
Old source: https://github.com/mrneo240/NeoDC-Icondata-Tool/tree/master/vmu
New place: https://github.com/mrneo240/NeoDC-Icondata-Tool