November 3

DC-Switch Updater v 0.0.5


OK I couldn’t resist, I made another app.
Base on the Atmosphere Updater.

And this one looks more like a App:

2019110312221100-B9CA2278025A7707FE11C7E26674FDB9

 

Install

Download the the latest release from here.
If you want the source get it here.
Move the downloaded .nro onto you nintendo switch sd card
inside the folder /switch/DC-Switch/

That’s it!


Usage

The app currently has 5 main options.

Get Dcnigma’s Pong Game:

  • Downloads the latest binary release of my modded pong game.

Get Ebooks:

  • Downloads the latest Ebook Pack.
  • For now this is a template file unpacks 3 dummyfiles: dcnigma.pub dcnigma.pdf dcnigma.cbr

Get Dcnigma’s Amiibo dump 3/11/2019:

  • Installs my latest converted Amiibo’s to use with Emuiibo mod
  • There are 179 Amiibo’s in this pack for now.

Update App:

  • Downloads the latest version of this app straight from github!
  • Deletes the previous old version.

Reboot (reboot to payload): Kept it in because its always handy to have 😀

  • Reboots the switch, loading the payload from /atmosphere/reboot_payload.bin.

Special Thanks!

totaljustice for the initial version so I could make this!

 

Category: Coding, Download, Nintendo Switch | Comments Off on DC-Switch Updater v 0.0.5
November 2

My First Switch Homebrew.

icon

Today I played some more with the Switch Devkit

aka 
Devkitpro.

I din’t expect to write homebrew for my Switch this early but it happen quite fast.
Have set a goal for my self to make some homebrew for al my modded consoles.

So I found my self installing DevKitPro on my OSX 10.14.6 Mac.

The installation was not that easy, but in the end I got the example files compiled.
Look at that nice build log:
Schermafbeelding 2019-11-02 om 23.44.40

What would borat say?
Great Success!

 

Just need to install everything by pacman -Sy ….

Check this pastbin to check what i have installed:
https://pastebin.com/Ncrb349n

So after that, it was time for some “hello world” testing.

2019110214210900-691C9B2C6D1F1E032DDC01FD026159FD
is it not a beauty 😀
Real “Hello World” screenshot (made in Vakantie park Aqua Delta I was bored)
2019110214211200-691C9B2C6D1F1E032DDC01FD026159FD

After a few hours of copy and past work.
I made a hello world combining audio sdl and time example:
Used some of my own music Bartclub: music for the mind (freak sounds)
“Music for the Mind aka Helloween”
2019110223551000-B9CA2278025A7707FE11C7E26674FDB9

In “game” screenshot:
2019110223502700-B9CA2278025A7707FE11C7E26674FDB9

Binary download. (New Icon)

Now after some more googling and searching and I found a few homebrew sources to compile.
But sadly there where some broken Makefiles and because
I just started my journey into Switch develpement these things made my progress halt.

But in the end i made a nice small demo in SDL 2 to get me started.
I wanted graphics in my demo so i guessed I needed to learn some SDL2
Made a Icon 😀  for it
icon
Here is a 30 second preview captured by the Switch of the Demo:

Like i said it’s just a few examples thrown together.
Audio SDL2 and SDL2 PNG example (not include in switch example pack link below)
And my own music again Electragazan sounds a bit 8 bit (a bit) :-)

Binary Download build version for your Switch.
(Place .nro in new folder on you SD:/Switch/ folder)

My source code of the demo: my github page

But i need to give credit to Chris Karcz my version is a pimped up verion of his version.
You can find his demo on github too.

But the makefile is’t updated so I gotten compile errors in my version it’s fixed or replace this:

LIBS := -lSDL2_mixer -lSDL2 \
-lpng -lz -ljpeg -lglad -lEGL -lglapi -ldrm_nouveau \
-lmikmod -lvorbisidec -logg -lmpg123 -lmodplug -lstdc++ \
-lnx -lm -lfreetype -lbz2 `aarch64-none-elf-pkg-config SDL2_ttf SDL2_image SDL2_gfx –libs SDL2_mixer`

Next Up Pong 😀

I founda nice SDL2 Switch version of Pong  on Github
by @I-EAT-CHEEZE-YO I-EAT-CHEEZE-YO

His Final Release V 1.0 released this on 6 Jun 2018

This is the final release.
Now has scores for player 1 and 2.
2 Player support.
New Splash screen.
If you find bugs create a new issue and ill try to fix them.

So remade in memory of my oldicon
a new version for the Nintendo Switch. (more info on Wii Pong Game)

Switch Pong!

2019110222161000-B9CA2278025A7707FE11C7E26674FDB9

Just A Splash screen 😀 #needsasplashscreen
2019110222155900-B9CA2278025A7707FE11C7E26674FDB9
Need to dig up the original graphics to make a true remake,
but this is the first demo game I made for my switch.

2019110219535400-691C9B2C6D1F1E032DDC01FD026159FD

Only one game type best of 10
maybe I will add more in the future when i revisid this.

icon my Binary download &  Source code if you like to check it out.

This is heavy modded version of the I-EAT-CHEEZE-YO version
follow the link to the original source code.

Now it’s time to think up a real Swich app that is usefull. LoL

Cheers. Dc

Category: Coding, Download, Nintendo Switch | Comments Off on My First Switch Homebrew.
July 4

Dreancast: Daytona USA 2001 Online.

DT Logo

Did a quick packet capture for Daytona USA.

Download the captures form my G-Drive

But I found a few IPs and ports:

185.94.111.1:46287 (MEMCACHE Continuation):
Stats

Looks like chat protocol used maybe IRC like I have seen that they use that for other games too.

Here are the ips for TCP
45.82.153.2:40695
46.3.96.69:45036
5.188.87.19:45442

Full info of the 3 IPs below:

Captures

 

 

Captures

 

 

Captures

 

 

Here are the reset command because there is no server to reply on..

Captures

 

 

 

Captures

 

 

Category: DIY, Dreamcast, Info, information, Raspberry Pi | Comments Off on Dreancast: Daytona USA 2001 Online.
June 29

The Crazy Taxi 2 Replay Tested.

ct2

Ok I tested The replay function on Crazy Taxi 2.
I am recreating the Crazy Taxi 2 website for dreamcast.
And where Replay video’s and data to download.
My Idea for 2019 is upload enable for Replay video sharing in VMU format.
But also if they are uploaded make a video in A Emulator and upload
it to Youtube. 2019 😉

So I tested it on my Dreamcast:

And then I uploaded it to my computer and loaded in the VMU of Redream
(How below.)

But like you can see the video’s are not the same…
So emulation is not done correct under Redream.
The inputs are not played correctly back under redream
resulting in: one Replay winning and one losing….
And breaking the game because it expects a win 😀

Did’t expect this so need to try another Emulator.

How to upload a vmu to your PC using DreamPI and XDP.

Things needed.
– Dreamcast 😀
– DreamPi setup to go.
– XDP webbrowser
– XAMP

Setup your basic website using xamp check if it works (see google for more info)
Download the Needed for VMU upload Template VMU site .
I am also working on a landing page for my Dreamcast so
this is my custom upload page:
Test site
Its a more organised page everything dreamcast related kept close and easy to find.
There are a lot of good pages but they are scattered across the internet.

After its uploaded I can download it in my Private VMU upload section.
private download vmus

How to import your save in to Redream:

You need VMU Explorer for pc:

VMU explorer (yes I know I have it on mac)
Create a new VMU and import your VMI files you can find in the upload folder of your web server.
ore copy them (VMI and VMS). Save the VMU file as a BIN > VMU0.BIN you can create 4 vmu’s
(VMU0.BIN VMU1.BIN VMU2.BIN VMU3.BIN)

Copy the bin in to the folder of redream and your vmu will load if you boot redream.
Boot ReDream and check the bios > System > Boot to Bios   (bios.bin is need)

VMU check
Yeah there is one extra 😀 I already booted Crazy taxi 2 and saved my profile file on it that is why 😀
If you seen the second video you have seen that haha
Old source: https://github.com/mrneo240/NeoDC-Icondata-Tool/tree/master/vmu
New place: https://github.com/mrneo240/NeoDC-Icondata-Tool

Category: Dreamcast, information | Comments Off on The Crazy Taxi 2 Replay Tested.
June 22

Dreamcast: Daytona USA Online.

DT Logo

 

Last night I attempted to find out more info about Daytona USA.
Because last week I also tried going online but it required the Daytona Key
so it fail at first screen….

I know there is no server for now but that is also reason for this exploration.
Don’t think I can get a Server working myself but my best skill is information gathering

so lets explore
DT Logo

Maybe some else can use this information to recreate a Daytona Server.

So the first thing to do is look for the key!
KEY

found this info:

Well, I had to do some VMU file re-arranging today, and that included
deleting my Daytona Battle Key. Well, after re-downloading a new key, I
noticed that my old character name, GoodCow, was “already registered.” =(
So, I guess I just learnt that the server attaches user names, directly to
the key file ID number, which by the way, is generated on the fly by the
server. I had thought that it tied user names to the “Sega.com user name”
which was just in the battle key. But, I guess it doesn’t work that way.
Maybe the wins and losses are stored in the battle key file as well? So, a
word of “warning” is that if you ever delete your Daytona battle key, your
user names are gone. When you download a new key, since it’ll have a new
“key ID” (currently at 20,465), it won’t have your old user name data in it.
http://daytona.web.dreamcast.com/key/vm_data/data/

Only 20,465 people have downloaded keys. That’s pretty sad. Also, the server
deletes old keys I believe every Saturday.:

http://daytona.web.dreamcast.com/key/vm … a/crontest
# cron daytona [1 record]
# server name : daytona.web.dreamcast.com
# for remove VMS and VMI files
# Sunday – Saturday, 00:37, EXECUTION FILE:removevm.sh
37 00 * * * /home/daytona/site/htdocs/key/vm_data/data/removevm.sh >>
/home/daytona/site/htdocs/key/vm_data/data/cron_removevm.log

Anything important in this post? Not really. But if anybody makes some
extremely comprehensive Dreamcast and/or Dreamcast online FAQ, this would
make for a nice tid-bit in the Daytona section.

*GoodCow who has saved his new generated on-the-fly battle key to his HD as
well for the future, in case I ever need to delete the key again*


And later this week i also found the Daytona USA key online
KEY
Daytona Key file download

And I think its GoodCows version because it also got the cron log and the SH for deleting the keys.
Also this info gives use some info on how the server is build. There is a username used for the server “daytona’
We can read this in the log. Because that is also the user that deleted the vms data in the cron job.

Some things to know I use this version of Daytona:
[Game_ID]
XGame_ID=’MK-51037′
XGame_Ver=’V1.004′

Uploaded the Key to my  VMU.
So if I boot now in to battle Net i get a bit closer to the server login:

And Of course error because there is no server 😀

I tried to sniff some information using wireshark but din’t find anything usefull
Think I need to change the Server (46.101.91.123) in DreamPi to my IP where I am running WireShare.
Will this later. For some strange reason my DreamPi is working perfect now no lockups anymore…
But next reboot the DNS will be changed and I can inspect maybe the packets that are send.
This is for next post.

Its a shame that DreamPi is not showing any good information for me when it tries to connect to the server:
Daytona USA trying to connect!

I gathered a lot of information in the last 2 days and I needed to write it down first.

That is the reason for this post.
There are 2 interesting bin files on the CD  2_DP.BIN and DAYNET.BIN

Opening up DAYNET.BIN will give a ton of information on the client side:
2_DP.BIN is the Homepage needed to create the KEY file more info bellow.
First DAYNET because it gives use the client information and bit Server info.

interesting names used:

SRVRCLNT
I Think thing below are found in the KEY file or are files needed on VMU
DAYTONA USA REPLAY
DAYTONA USA GHOST
DAYTONA__R
DAYTONA__G
DAYTONA__CNF
DAYTONA USA
DAYTONA__KEY

HEXVIEW
Nice string: commodity_id=&user_id=&login_password=POST /cgi-bin/auth.cgi

DAYTONA__R
DAYTONA__G
DAYTONA__K
DAYTONA__CNF

NUMBER OF NODE(S) %d OF %d OF %dID %08X

SUPPORT %08X
ON %08X
OFF %08X
PRESS %08X
RELEASE %08X
R %08X
L %08X
X1 %08X
Y1 %08X
X2 %08X
Y2 %08X
NAME %s
EXTEND %s
RESERVE %s
INFO * %08X
TYPE %08X
RESERVE %08X
IS ROOT %08X
AREA CODE %08X
DIRECTION %02X %02X
PRODUCT %s
LICENSE %04X
STAND BY %d mA
MAX POW %d mA
SOUND WARNING: %d %d

NETENGINE Ver 1.69 for NetSDK

COPYRIGHT (C) SEGA ENTERPRISES,LTD.NAOMI LIBRARY Ver 0.8 AM R&DNAOMI LIBRARY Ver 0.8 AM R&D

Build:Nov 06 2000 11:35:09Nov 06 2000 11:35:09NLOBJPUT Ver 0.99
COPYRIGHT (C) SEGA ENTERPRISES,LTD.Aug 24 2000 13:56:19
NLOBJPUT Ver 0.99 SOFT R&D1 Build:Aug 24 2000 13:56:19
NLSPRITE Ver 0.2 COPYRIGHT (C) SEGA ENTERPRISES,LTD.Feb 21 2000 21:10:33d§
libspr Ver 0.2 Build:Feb 21 2000 21:10:33
[LobbyEngine] Deleting task at access server disconnection: %d
[LobbyEngine] Deleting task at lobby server disconnection: %d
[LobbyEngine] detected lobby server disconnection
[LobbyEngine] connecting to access server: %s, phone:%s
[LobbyEngine] initialize PPP FAILED
[LobbyEngine] start dialing…
[LobbyEngine] modem ready check TIMED OUT
[LobbyEngine] connected, establishing PPP connection…
[LobbyEngine] PPP connection established000000000000
[LobbyEngine] skipping SEGA auth
[LobbyEngine] entering SEGA authentication stage…
[LobbyEngine] password or username was NOT specified
[LobbyEngine] function UA_Initialize returns an ERROR: %d
[LobbyEngine] SEGA auth query with commodity:%s user:%s pass:%s
[LobbyEngine] SEGA authentication FAILED param.error_no: %d
[LobbyEngine] SEGA authentication SUCCEED
[LobbyEngine] SEGA auth stage has been finished successfly
[LobbyEngine] contacting to GateServer %s:%d(tcp) > my guess auth01.dricas.com
[LobbyEngine] create connection for GateServer FAILED
[LobbyEngine] connecting gate server succeed, sending server list request
[LobbyEngine] connecting gate server FAILED
[LobbyEngine] all lobby server list has been received
[LobbyEngine] receiving server list TIMED OUT
[LobbyEngine] connect to access server has been successfully completed.
[LobbyEngine] contacting to LobbyServer %s:%d(tcp) > my guess 208.213.61.207:37126 on 9500
[LobbyEngine] create connection for LobbyServer FAILED
[LobbyEngine] sending login information for LobbyServer
[LobbyEngine] nickname has been changed: %s
[LobbyEngine] LobbyServer logged in
[LobbyEngine] LobbyServer login FAILED
[LobbyEngine] LobbyServer exmem ready
[LobbyEngine] LobbyServer EX MEM FAILED%s %sREQUEST_FILTER dummy SEGA-ID TOURNAMENT ARCADE GROUP RRT
[LobbyEngine] disconnecting from LobbyServer
[LobbyEngine] LobbyServer added, [%d]%s address: %s:%d0123456789ABCDEF:%s :%s :%s :%s :%d :%d%s %d %d %s SPECTATORNORMAL:#%s %s%s %s%s %s %s%d%s %d %d#%sioctrl netsdk ver 0.30

in_len >= 0miniutil.cin_c >= 0in_s2len >= 0in_slen >= 0in_keylen >= 0

RSA information:

< †Ç∫A⁄˜ô§0ÉåÉOC=”US”, O=”RSA Data Security, Inc.”, OU=”Secure Server Certification Authority”0Ç40Ç°≠f~NE˛^Wo<ò^›¿0  *ÜHܘ 0_1 0 UUS1 0U
RSA Data Security, Inc.1.0,U %Secure Server Certification Authority0 941109000000Z 100107235959Z0_1 0 UUS1 0U
RSA Data Security, Inc.1.0,U %Secure Server Certification Authority0Åõ0

PACKET and SOCKET:

$CMS#ACS%CPR02012 IN SOCKET BYTE ODER IS 386BSD(8086) TYPE∞∞ å¥∞ å∏∞ åº∞ å¿∞ åƒ∞ å»∞ åÃ∞ å–∞ å‘∞ åÿ∞ å‹∞ åABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/3Packet DriverÄíï Äíï xV44»“+廓+åˇˇÏ± åÙ± 帱 å≤ å ≤ å≤ å≤ å$≤ å,≤ å0≤ å4≤ å8≤ å<≤ å$CMS#ACS%CPR02010 SOCKET LIB Version 1.03 (1993.11.19)$t≤ å *ÜHÜ

MODEM INFORMATION

Sega BuiltIn modem REV 1.0309a097840F284C6403FbF60430000r1031111111010000r3000111010000000BELMNQVWXY&B&C&D&E&G&I&J&K&L&N&O&P&Q&R&S&U&X&Y%C%D\A\C\F\G\J\K\N\V@CPHONE NUMBERS :&Z= Modulation type: Bell 103Bell 1200V21 300V23 75TX/1200RXV23 1200TX/75RXV22 1200V22 600V22bis 1200V22bis 2400V32 4800V32 9600 (treillis coded)V32 9600 (uncoded)V32bis 4800V32bis 7200V32bis 9600V32bis 12000V32bis 14400V32terbo 16800V32terbo 19200V34 K56 V90 message not listed%dReceive level: -DSP`s Receive mean square error: 0xRound trip delay: msNear echo level: – dbmFar echo level: -Termination reason………. LOCAL REQUESTLINK DISCONNECTLast Tx data rate……….. Highest Tx data rate…….. Last Rx data rate……….. Highest Rx data rate…….. Error correction protocol… LAPMMNPNONEData compression………… V42BisLine quality……………. Enter new key :Retype for verification :(,)29BLACKLISTED
send”AT&F\r”
wait”OK\r\n”,5
\r”
wait”OK\r\n”,5
send”AT&F\r”
wait”OK\r\n”,5
dial”%t”
send “ATW3E0V1%C0\N0send”ATX4\r”
wait”OK”,5
send”ATX3\r”
wait”OK”,5
send”ATM0\r”
wait”OK”,5
send”ATM1\r”
wait”OK”,5
T≠ å

OK CONNECT RING NO CARRIER ERROR CONNECT 1200 NO DIALTONE BUSY NO ANSWER CONNECT 600 CONNECT 2400 CONNECT 4800 CONNECT 9600 CONNECT 14400 CONNECT 19200 CONNECT 38400 CONNECT 57600 CONNECT 115200 RINGING CONNECT 230400 CONNECT 48000 CONNECT 64000 CONNECT 300 CARRIER 50000CONNECT 460800CONNECT 691200CONNECT 921600CONNECT 56000 CARRIER 52000 CARRIER 54000CARRIER 38400CARRIER 48000CARRIER 56000CARRIER 57600CARRIER 64000CARRIER 32000CARRIER 34000CARRIER 36000CARRIER 38000CARRIER 40000CARRIER 300CARRIER 600CARRIER 3600CARRIER 42000CARRIER 44000CARRIER 46000CARRIER 1200CARRIER 2400CARRIER 4800CARRIER 7200CARRIER 9600CARRIER 12000CARRIER 14400CARRIER 16800CARRIER 19200CARRIER 21600CARRIER 24000CARRIER 26400CARRIER 28800CONNECT 16800CONNECT 7200CONNECT 12000CONNECT 75TX/1200RXCONNECT 1200TX/75RXCARRIER 75TX/1200RXCARRIER 1200TX/75RXCONNECT 21600CONNECT 24000CONNECT 26400CONNECT 28800PROTOCOL: NONECONNECT 32000CONNECT 34000CONNECT 31200CONNECT 33600CONNECT 36000CONNECT 38000PROTOCOL: V42CONNECT 40000PROTOCOL: MNP RELCONNECT 42000CONNECT 44000PROTOCOL: X.25PROTOCOL: V.120PROTOCOL: V.110CARRIER 31200CARRIER 33600PROTOCOL: PPPPROTOCOL: MLPPPCONNECT 46000AUTOLOGON FAILED PROTOCOL: V.120 COMPRESSIONPROTOCOL: X.75CONNECT 50000CONNECT 52000CONNECT 54000CONNECT 128000TEST FAILEDTEST PASSEDCIRCUIT BUSYPROTOCOL: HDLCCARRIER 112000CARRIER 128000PROTOCOL: PIAFSCONNECT 28000CONNECT 29333CONNECT 30666CONNECT 33333CONNECT 34666CONNECT 37333CONNECT 38666CONNECT 41333CONNECT 42666CONNECT 45333CONNECT 46666CONNECT 49333CONNECT 50666CONNECT 53333CONNECT 54666CARRIER 28000CARRIER 29333CARRIER 30666CARRIER 33333CARRIER 34666CARRIER 37333CARRIER 38666CARRIER 41333CARRIER 42666CARRIER 45333CARRIER 46666CARRIER 49333CARRIER 50666CARRIER 53333CARRIER 54666%d BPS

Response and request:

Wellcome!!Request timeoutRequest retry exceeded

Chap
CONFIG_REQ
CONFIG_ACK
CONFIG_NAK
CONFIG_REJ

TERM_REQ
TERM_ACK

CODE_REJ
PROT_REJ
ECHO_REQ
ECHO_REPLY
DISCARD_REQ
QUALITY_REPORT ???
CLOSED
LISTEN
REQ_Sent
ACK_Rcvd
ACK_Sent
OPENED
TERM_Sent
DEBUG:
ppp/lcp:
recv %s on %s

Welcome Invalid username or password Request timeout Request retry exceeded Pap

leave: fail1(err = %d)
leave: fail2(err = %d)
leave: fail3(stat.stat = %d)
leave: fail2(stat.stat = %d)
leave: none
enter: FStream_Read(self = %d, in_buff = xxx, in_len = %d)
leave: fail1(result = RECV-FIN
leave: ok(result = %d
%s %s %d %02d:%02d:%02d %d
JanFebMarAprMayJunJulAugSepOctNovDecSunMonTueWedThuFriSatDEBUG: %s(%d)
minitcp.c

Build log information:

gdFs Ver 1.12 Build:Sep 06 2000 13:59:24
pdKbd Ver 1.51 Build:Jul 30 1999 15:01:35
pd Ver 1.50 Build:Jul 30 1999 15:01:33
syMalloc Ver 2.01 Build:Aug 09 2000 17:33:28
syRtc Ver 1.02 Build:May 31 1999 09:05:20
syHw Ver 1.08 Build:Jul 06 2000 09:42:59
bu Ver 1.51 Build:Aug 24 2000 10:23:46
VMS File System for Application(dynamic work alloc)
syBtFnt Ver 1.02 Build:May 31 1999 09:01:19
syCfg Ver 1.15 Build:Apr 26 1999 14:38:59
syBtCfg Ver 1.03 Build:Apr 26 1999 14:36:52
pdVib Ver 2.01 Build:Feb 15 2000 12:20:25
syBt Ver 1.07 Build:Jun 22 2000 16:16:08
SEGA_FH01_OK
SEGA_FH01_EXIST
SEGA_FH01_PROCESS1
SEGA_FH01_PROCESS2
uf Ver 2.02 Build:Feb 07 2000 19:21:21
syExtChk Ver 2.03 Build:Oct 05 2000 13:25:06
KATANA_FLASH____fmMng Ver 1.04 Build:Apr 26 1999 14:34:41
SEGA Ninja Library
Ninja Ver 01100114 Build:Jul 03 2000 18:12:08
MMU OFF %sE8101202: can’t open %d, %d (ADXT_StartAfs)
E8101205: can’t open ‘%s’ (ADXT_StartFname)
E8101207: can’t create sj (ADXT_StartMem)
E8101207: can’t create sj (ADXT_StartMemIdx)
ADXT Ver.5.78 Build:Mar 07 2000 19:35:16
E8101208: parameter error (ADXT_SetOutPan)® åRENDERVSYNCCountRegionSizeObjListSizeISPParamSizeTSPParamSizeVertexBufferBufferBaseBufferSizePoolingTAStatusRenderTimeOutVertexTimeOutVSYNCTimeOut
KAMUI Ver 1.11.0.0 Build:Jul 26 1999 19:23:10
KAMUIVideoModeDisplayModeAntiAliasDither

Proccess errors:

SEGA_FH01_PROCESS2Ä?Ä?Ä?Ä?*õ∂≠
1E8101210: can’t open ‘%s’ (ADXSTM_OpenFname)
E8101211: can’t GetFileSize (ADXSTM_OpenFname)
E8101212: can’t open fad=%d, nsct=%d (ADXSTM_OpenRange)OpenRange
E8101213: can’t open ‘%s'(ADXSTM_OpenFnameRange)
E8101201: not enough data (adxt_trap_entry)
E9081001: can’t play %d ch data (maxch=%d) [adxt_stat_decinfo
9040801:’ptid’ is range outside.(adxf_ChkPrmPt)
E9040802:’ptinfo’ is NULL.(adxf_ChkPrmPt)
E9040803:can’t get FAD of ‘%s’.(ADXF_LoadPartition)
E9040804:can’t open ‘%s’.(ADXF_LoadPartition)
E9040805:read error’%s’.(ADXF_LoadPartition)
E9040806:’%s’ is broken.(ADXF_LoadPartition)
E9040807:can’t find ‘%s’.(ADXF_AddPartition)
E9040808:cannot open ‘%s’.(ADXF_AddPartition)
E9040809:read error’%s’.(ADXF_LoadPartition)
E9040810:’%s’ is broken.(ADXF_LoadPartition)
E9040901:can’t find ‘%s’.(ADXF_Open)
E9040902:can’t get file size(sct) ‘%s’.(ADXF_Open)
E9040903:can’t get file size(byte) ‘%s’.(ADXF_Open)
E9040811:’adxf’ is NULL.(adxf_read_sj32)
E9040812:’nsct’is negative.(adxf_read_sj32)
E9040813:’sj’is NULL.(adxf_read_sj32)
E9040815:’adxf->stm’ isn’t NULL.(adxf_read_sj32)
E9040816:’adxf’ is NULL.(ADXF_ReadNw32)
E9040817:’nsct’ is negative.(ADXF_ReadNw32)
E9040818:’buf’ is NULL.(ADXF_ReadNw32)
E9040819:alignment of ‘buf’ isn’t 32byte.(ADXF_ReadNw32)
E9040821:’sj’ is NULL.(ADXF_ReadNw32)
E9040822:’adxf’ is NULL.(ADXF_Stop)
E9040823:’adxf->stm’ is NULL.(ADXF_Stop)
E9040825:’adxf’ is NULL.(ADXF_Seek)
E9040826:’type’ is illigal.(ADXF_Seek)
E9040827:’adxf’ is NULL.(ADXF_Tell)
E9040828:’adxf’ is NULL.(ADXF_GetFsizeSct)
E9040829:’adxf’ is NULL.(ADXF_GetFsizeByte)
E9040830:’adxf’ is NULL.(ADXF_GetNumReqSct)
E9040831:’adxf’ is NULL.(ADXF_GetNumReadSct)
E9040832:’adxf’ is NULL.(ADXF_GetStat)
E9040828:’ptid’ is range outside.(ADXF_GetFileRange)
E9040828:’flid’ is range outside.(ADXF_GetFileRange)
ADXF Ver.5.55 Build:Sep 08 1999 21:25:47
E1201:mwRnaCreate Illigal parameter (MAXNCH)
E1202:mwRnaCreate Illigal parameter (SJ)
E1203:mwRnaCreate Not enough instance (MWRNA)
E1204:mwRnaCreate Cannot open MWSND
E1205:Illigal parameter (MWRNA=NULL)
E1213:mwlRnaAddWrPos rna->sj=NULL
E1212:mwlRnaStartTrans rna->sj=NULL
E1211:mwRnaSetNumChan Illigal parameter(NCH>MAXNCH)
E1207:mwRnaSetFx Illigal parameter (FXCH)
mwRna Ver.1.33 Build:Mar 06 2000 21:22:35
DEST SJ Ver.5.53 Build:Feb 25 2000 10:11:30
E0001: Illigal parameter=sj (LSC_Create)
E0002: Not enough instance (LSC_Create)
E0003: Illigal parameter lsc=NULLE
0011: Illigal parameter fname=%s
E0009: Illigal parameter no=%d
E0012: Can not find stream ID =%d
E0010: Illigal parameter min=%dHARDWAREEnableTexture16MBHARDWAREEnableTexture16MB

There is more info in the 2dp.bin mostly java and html code.

Unfiltered information because it think this is the homepage (last option in Daytona Menu)
And this will not help us getting online in Net Battle:

.avefront/navigation/loadcurhistoryabout:visit
x-avefront://—.dream/util/visitmailto:
x-avefront://—.dream/proc/play/mpeg/play/adx/menu/eu-register/reseteu-register/reconnect
x-avefront://—.dream/vms/selectapplication/
x-dreamcast-vms-infoapplication/
x-apple-autoconfigure-dialerSIZE
x-avefront://—.dream/vmsfile/SEGA/Profilehttp://profile.dricas.com/profile/index.htmlhttps://profile.dricas.com/profile2/index.html0120-535850profileeliforphttp://charge.dricas.com/charge/index.htmlhttp://email.dream-key.com/http://chat.dream-key.com/about:visitDownloading…<br><br>

NDDMThdMTrkautoclosenoguipalntsc*
dialog.mpeg.player*
dialog.startpage*cast.startpage.dricas*cast.startpage.gameinfo*cast.startpage.mail*cast.startpage.userinfo*cast.startpage.account*cast.startpage.book*cast.startpage.pref*cast.startpage.chat*cast.startpage.tv.shadow*cast.startpage.tvbghttp://www.dricas.com/http://www.dricas.ne.jp/http://www.d-direct.ne.jp/
file:/dpwww/home_day.gif
file:/dpwww/home_night.jpg
application/x-dreampassport-startpagedsp*cast.startpage.tv*cast.startpage.tv.1/1*cast.startpage.tv.2/3*cast.startpage.tv.3/3*cast.startpage.tv.5/5*cast.startpage.tv.7/7*cast.startpage.tv.12/25
Title: %s<br>Creator: %s<br>Version: %d.%02d<br># of Files: %d (%d blocks)<br><br>Do you want to download this file?

-GAME- -DATA-cannot copy           change info L or R trigger* other user’s file                   * not Dream Passport file<br><br><br><br> change info L or R triggerˇ˛?˛˛ICONDATA_VMS/dptutor/sd_err != SDE_ERR_NO_INITdream\tutorial\prtutor.c/ v->ADX_Addrdream\tutorial\prt_sub.cv->TutorDirBuffv->VoiceDirBuff/dptutorerr == GDD_ERR_OK/dptutor/voice/dptutor/pvr/title/st_bg.pvrstart.pvrwaku.pvrÉåÉbÉcì¸ñÂÅIÉhÉäÉpÉXÇQÇèIóπǵNjÇ∑Ç©ÅH/dptutor/Ä?fff?öôY?33S?P?P?öôi?ffv?ÕÃ|?Ä?ÄøÄÄÄÄÄÄÄÄÄÄÄÄ/dptutor/model/pet_expet_inu.njî?å§?å¥?å»?ånorm_inu.njmsippo_inu.njmhanabura_inu.njmhanatare_inu.njmpMemoryTexdream\tutorial\prt_text.cpTexInfopTexNamepTexListerr == 1pTexAnimpSpritev->ptr[0]dream\tutorial\prt_chpt.cv->ptr[1] Gå,Gå<GåLGå\GåhGåtGåtGå/dptutor/pvr/main/main.pvrmain02.pvrmw01.pvrmw02.pvrmw31.pvrmw04.pvrmw05.pvrmw06.pvrmw07.pvrmw08.pvrmw09.pvrmw09_b.pvrmw10.pvrmw11.pvrmw32.pvrmw32_b.pvrmwindow.pvrmw12.pvrmw13.pvrmw14.pvrmw15.pvrmw16.pvrmw17.pvrmw18.pvrmw33.pvrmw33_b.pvrmw20.pvrmw03.pvrmw34.pvrmw34_b.pvrmw35.pvrmw35_b.pvrerr == 1
/dptutor/model/pet_expet_inu.njJå,Jå<JåPJå/dptutor/model/shadow_exshd.njfid != -1work_buff/dptutor/model/nullzo_beam_exbeam.njerr != -1beam.njm/dptutor/model/lasboss_ex03_boss.njnorm_boss.njm

main_bg.pvrmain_bg02.pvrmain_bg03.pvrmain_bg04.pvrdai_1.pvrdai_2.pvrdai_3_end.pvr/dptutor/model/nullzo_ex/dptutor/model/nullko_ex/dptutor/model/nullsen_ex003_nullzo.njol.njsennin.njnorm_nullzo.njmhagesi_nullzo.njmslow_nullzo.njmkiku_nullzo.njmmigimuku_nullzo.njmmodoru_nullzo.njmdamari_nullzo.njmmigihanasi_nullzo_2.njm1s_hanasi_nullzo.njmodoroki_nullzo.njmyre_nullzo.njmnorm_ol.njmhagesi_ol.njmkiite_ol.njmkami_ol.njmdamari_ol.njmmigimuku_ol.njmmodori_ol.njm1s_hanasi_ol.njmmigihanasi_ol.njmnorm_sennin.njmhagesi_sennin.njmmegane_sennin.njmunazuki_sennin.njmmigimuku_sennin.njmdamari_sennin.njmmodori_sennin.njm1s_hanasi_sennin.njmmigihanasi_sennin.njmnorm_inu.njmsippo_inu.njmhanabura_inu.njmhanatare_inu.njmtut263_2.adxtut001.adxtut002.adxtut003.adxtut004.adxtut005.adxtut006.adxtut007.adxtut008.adxtut009.adxtut010.adxtut011.adxtut012.adxÉ\ÉtÉgÉLÅ[É{Å[ÉhÉnÅ[ÉhÉLÅ[É{Å[Éhtut013.adxtut014.adxtut015.adxÉhÉäÉpÉXÉLÅ[É{Å[Éhtut016.adxtut017.adxtut018.adxtut019.adxtut020.adxtut029.adxtut030.adxtut031.adxëSäpÅiÇ∫ÇÒÇ©Ç≠Åjtut032.adxtut264.adxîºäpÅiÇÕÇÒÇ©Ç≠Åjtut034.adxtut265.adxtut038.adxtut039.adxtut266.adxtut267.adxtut040.adxtut268.adxtut269.adxtut270.adxtut271.adxtut272.adxtut273.adxtut045.adxtut046.adxtut274.adxtut275.adxtut050.adxtut051.adxtut052.adxtut276.adxtut049.adxtut054.adxtut055.adxtut277.adxÉÇÉfÉÄÉ_ÉCÉÑÉãï˚éÆtut057.adxtut058.adxtut059.adxtut278.adxÉÜÅ[ÉUÅ[tut279.adxtut280.adxtut062.adxÉAÉJÉEÉìÉgtut063.adxtut064.adxtut065.adxtut066.adxÉÅÅ[ÉãÉAÉhÉåÉXÉvÉçÉoÉCÉ_Å[tut067.adxtut068.adxtut069.adxtut070.adxtut071.adxtut072.adxtut073.adxÉÅÉãÇ∆LJtut074.adxtut075.adxÉZÉLÉÖÉäÉeÉBtut076.adxtut077.adxtut078.adxtut079.adxtut080.adxtut081.adxtut082.adxtut083.adxtut085.adxtut086.adxÉÅÅ[ÉãÉ{ÉÄtut281.adxtut282.adxtut091.adxtut092.adxtut093.adxtut094.adxtut283.adxtut096.adxtut097.adxtut098.adxtut099.adxtut100.adxtut101.adxtut102.adxÉlÉbÉgÉTÅ[ÉtÉBÉìtut095.adxtut103.adxtut104.adxÉzÅ[ÉÄÉyÅ[ÉWtut105.adxtut106.adxÇtÇqÇkÅiÉÜÅ[ÉAÅ[ÉãÉGÉãÅjÉäÉìÉNtut107.adxåfé¶î¬ÅiÇØÇ¢Ç∂ÇŒÇÒÅjtut109.adxtut110.adxtut111.adxtut112.adxtut113.adxtut114.adxÉ`ÉÉÉbÉgtut115.adxtut116.adxtut284.adxtut118.adxtut119.adxtut285.adxtut121.adxtut122.adxtut286.adxtut287.adxtut128.adxtut129.adxtut132.adxtut288.adxtut134.adxtut135.adxtut136.adxtut137.adxtut138.adxtut289.adxtut290.adxtut291.adxtut142.adxtut143.adxtut144.adxtut145.adxtut146.adxtut147.adxtut148.adxtut149.adxtut150.adxtut151.adxtut292.adxtut153.adxtut154.adxtut155.adxtut293.adxtut158.adxtut159.adxtut294.adxtut161.adxtut162.adxtut295.adxtut163.adxtut164.adxtut165.adxtut166.adxtut167.adxtut168.adxtut296.adxtut171.adxtut172.adxtut173.adxtut174.adxtut175.adxtut176.adxtut177.adxtut178.adxtut179.adxtut180.adxtut181.adxtut182.adxtut183.adxtut184.adxtut185.adxtut186.adxtut187.adxtut188.adxtut189.adxtut190.adxbmpdream\tutorial\prt_dbg.cbuffer(9 dream\tutorial\prt_naru.c/dptutor/pvr/naruheso/nar01.pvrnar02.pvrnar03.pvrerr == 1/dptutor/
/dptutor/model/pet_expet_inu.njerr != -1
/dptutor/model/nullzo_ex003_nullzo.nj
/dptutor/model/shadow_exshd.njÄ?fff?öôY?33S?

http://www.sega.co.jp/norm_inu.njm
sippo_inu.njm hanabura_inu.njm hanatare_inu.njm norm_nullzo.njm hanasi2_nullzo.njm hanasi3_nullzo.njm

/dptutor/pvr/quiz/battle001.pvrbattle002.pvrba_bg1.pvrba_bg2.pvrba_moji.pvrerr == 1dream\tutorial\prt_quiz.c/dptutor/
/dptutor/model/car_ex05_car_body.njerr != -1tama.njtama.njm/dptutor/model/shadow_exshd.nj/dptutor/model/pet_expet_inu.njmb_tama.njmb_tama.njmbeam_docter.njs/dptutor/model/bosseffect_exeffect07_bos_effe.njeffect07_bos_effe.njmeffect07_bos_effe.njs

eff01.pvreff02.pvreff03.pvreff04.pvreff05.pvreff06.pvreff07.pvreff08.pvreff09.pvreff10.pvreff11.pvreff12.pvreff13.pvreff14.pvreffb00.pvreffb01.pvreffb02.pvreffb03.pvreffb04.pvreffb05.pvreffb06.pvreffb07.pvreffb08.pvreffb09.pvreffb10.pvreffb11.pvreffb12.pvreffb13.pvreffb14.pvr/dptutor/model/eggman_ex/dptutor/model/deb_ex/dptutor/model/dr_ex/dptutor/model/lasboss_ex004_eggman.nj003_deb.njdocter.nj03_boss.njnorm_car_body.njmatc_car_body.njmyre_car_body.njmnorm_eggman.njmatc_eggman.njmyre_eggman.njmnorm_deb.njmatk_deb.njmyar_deb.njmnorm_docter.njmatc_docter.njmyre_docter.njmnorm_boss.njmatc_boss.njmyre_boss.njmnorm_inu.njmsippo_inu.njmhanabura_inu.njmhanatare_inu.njm/FontSystemFontS16EU04P.DATS18EU04P.DATS20EU04P.DATS24EU04P.DATS26EU04P.DAT*softkey.euro_small*softkey.euro_caps*softkey.func*softkey.face*softkey.symbol*softkey.accent.a*softkey.accent.c*softkey.accent.d*softkey.accent.e*softkey.accent.i*softkey.accent.n*softkey.accent.o*softkey.accent.p*softkey.accent.s*softkey.accent.u*softkey.accent.y*softkey.accent.caps_A*softkey.accent.caps_C*softkey.accent.caps_D*softkey.accent.caps_E*softkey.accent.caps_I*softkey.accent.caps_N*softkey.accent.caps_O*softkey.accent.caps_P*softkey.accent.caps_S*softkey.accent.caps_U*softkey.accent.caps_Y*softkey.euro_hkb*softkey.bg.dk.std*softkey.bg.dk.top*softkey.bg.dk.middle*softkey.bg.dk.bottom*standard*wide*3wide*del*s2x2large*s9wide*ext*sub*s2wide*hkb_caps*accent*mode_onmode_on*disableddisabled*left_arrow*right_arrow*up_arrow*down_arrow*exit*space*enter*delete*back*copy*paste*func01*func02*func03*func04*func05*func06*func07*func08*func09*func10*func11*func12*caps*small*cast.appbg.paleblue*cast.appbg.pink*dialog.dialer0120*dialog.finalize|DREAMKEY.SY2*cast.appbg.paleblue*dialog.pref.main*dialog.modem*dialog.help*dialog.modem.advanced*dialog.pref.browser*dialog.pref.key*dialog.pref.fkey1*dialog.pref.fkey2*dialog.account.telno*dialog.account.net1Automatic%d.%d.%d.%d%s:%d*dialog.account.net2*dialog.account.net3*dialog.account.net4*dialog.account.save*dialog.account.saveack*dialog.account.saving*dialog.register.1*dialog.help*cast.appbg.pink*dialog.register.2Select your country.SÈlectionnez votre pays.W‰hlen Sie Ihr Land.Seleccione su paÌs.Selezionate il vostro paese.Veldu landi ˛itt.Valitse maasi.V‰lg ditt land.V‰lj ditt land.VÊlg dit land.Kies uw land.SÈletionnez votre pays.Escolha o seu paÌs.PWBrowserDEBUG: %s(%d)
custom\ppcomdev.cDEBUG: %s(%d)
pppcon\pppapi.clڌDEBUG: %s(%d)
tcppapi\tcppapi.c
USER PASS LIST
DELEQUITTOPRETR
.
HELOMAIL FROM:<>DATA.
.RCPT TO:<base64quoted-printableuuencodex-uubinhexapplication/mac-binhex40text
Found this line:
(This file must be converted with BinHex 4.0)

My understanding the information:

The client uses auth01.dricas.com for authentication and uses  /cgi-bin/auth.cgi
commodity:%s user:%s pass:%s
To authenticate it self on the server. If everything is correct it will continue to the
Main server:
contacting to GateServer %s:%d(tcp)
nickname has been changed: %s
LobbyServer logged in
LobbyServer added, [%d]%s address: %s:%d0123456789ABCDEF:%s :%s :%s :%s :%d :%d%s %d %d %s SPECTATORNORMAL:#%s %s%s %s%s %s %s%d%s %d %d

The game uses these Domain
daytona.web.dreamcast.com
and
auth01.dricas.com

 

found out that F355 challenge got the same host and PSO also
That is all i could find in the DAYNET.BIN.

I think DAYNET is the way to explore if we want to login.

The Key files where located in this folder:
/key/vm_data/data/

Found Files/folders for the daytona.web.dreamcast.com and auth01.dricas.com
/index1.html
/index2.html
/cgi-bin/auth.cgi (https://metacpan.org/pod/CGI::Auth::Auto)
/key/vm_data/data/

VMS Info:
file remove:-rw-r–r– 1 daytona daytona 1744 Sep 19 08:53 00020443.VMS

Landing page for Daytona USA CD
StartPage=file:/dpwww/index.htm

Also tried the Jap version of Daytona USA 2001.

This one don’t request the KEY file.
Time to get the translation skill back:
But there is nothing to translate because it says the same thing as for the English version.

 But clearly a DNS error….
Nothing new only no key and a DNS error Try again later I expect.

DreamPi Log when connected:

[585]: Call answered!
[585]: INFO:dreampi:Call answered!
pppd[6515]: pppd 2.4.7 started by root, uid 0
pppd[6515]: using channel 44
pppd[6515]: Using interface ppp0
pppd[6515]: Connect: ppp0 <–> /dev/ttyACM0
pppd[6515]: sent [LCP ConfReq id=0x1 <asyncmap 0x0> <magic 0xd2d44039> <pcomp> <accomp>]
[585]: INFO:dreampi:Connected
Serial interface terminated
[585]: Serial interface terminated
MAC address: 08c6b6aece7105b663b44f6ae2aaa781e1f3e6c594155654d643f8008d3b4cfb
pppd[6515]: rcvd [LCP ConfAck id=0x1 <asyncmap 0x0> <magic 0xd2d44039> <pcomp> <accomp>]
[585]: INFO:dcnow:MAC address: 08c6b6aece7105b663b44f6ae2aaa781e1f3e6c594155654d643f8008d3b4cfb
dnsmasq[840]: query[A] dcnow-2016.appspot.com from 127.0.0.1
dnsmasq[840]: cached dcnow-2016.appspot.com is 216.58.206.148
dnsmasq[840]: query[AAAA] dcnow-2016.appspot.com from 127.0.0.1
dnsmasq[840]: cached dcnow-2016.appspot.com is 2a00:1450:4009:817::2014
pppd[6515]: rcvd [LCP ConfReq id=0x2 <mru 1500> <asyncmap 0xa0000> <magic 0x1237b478>]
pppd[6515]: sent [LCP ConfAck id=0x2 <mru 1500> <asyncmap 0xa0000> <magic 0x1237b478>]
pppd[6515]: sent [IPCP ConfReq id=0x1 <compress VJ 0f 01> <addr 192.168.1.99>]
pppd[6515]: rcvd [IPCP ConfReq id=0x3 <compress VJ 0f 01> <addr 0.0.0.0> <ms-dns1 0.0.0.0> <ms-dns2 0.0.0.0>]
pppd[6515]: sent [IPCP ConfNak id=0x3 <addr 192.168.1.98> <ms-dns1 192.168.1.99> <ms-dns2 192.168.1.99>]
pppd[6515]: rcvd [IPCP ConfAck id=0x1 <compress VJ 0f 01> <addr 192.168.1.99>]
pppd[6515]: rcvd [IPCP ConfReq id=0x4 <compress VJ 0f 01> <addr 192.168.1.98> <ms-dns1 192.168.1.99> <ms-dns2 192.168.1.99>]
pppd[6515]: sent [IPCP ConfAck id=0x4 <compress VJ 0f 01> <addr 192.168.1.98> <ms-dns1 192.168.1.99> <ms-dns2 192.168.1.99>]
pppd[6515]: found interface eth0 for proxy arp
pppd[6515]: local IP address 192.168.1.99
pppd[6515]: remote IP address 192.168.1.98
pppd[6515]: Script /etc/ppp/ip-up started (pid 6527)
pppd[6515]: Script /etc/ppp/ip-up finished (pid 6527), status = 0x0

Also if i look at Dreamcast.online:

I am not playing PSO But Daytona  USA 2001
I am not playing PSO But Daytona USA 2001. And Daytona USA gives Quake 3 BTW guess the magic 0xd2d44039 Is not corrected for this,

<Magic 0x1237b478> Daytona USA 2001
Need to check this because don’t know what the magic value is for.
<Magic  0x1207d38> Daytona USA
<Magic 0xa15067a2> Web Browser XDP DREAMS LIMITED EDTION

Some ript PVR files:

daytona logndaytona logn2

 

daytona logn3daytona logn4

 

daytona logn5daytona logn6

daytona logn7daytona logn8

 

 

Finally captured some packets:

There are 3 ips that got my attention and  they are ICMP protocol
And they using 1024 as destination port. like al of these other:

IP                               source port
120.33.229.151:36144 Registered by APNIC1
122.118.21.37:6881 Registered by APNIC1
64.121.17.82:50322
74.56.230.61:62282
76.71.110.98:1024
84.30.78.124:57291
91.122.48.96:6889
94.230.161.70:47375
109.173.116.183:45141
130.180.61.140:6889
139.47.67.141:6028
142.112.192.11:53411
185.50.223.244:62348

Some other sniffed Ips and ports:

163.172.83.152:45611 uses 123 for dest port. (Paris France)
85.57.40.101:32802 USES 62714 for dest port(Spain)
172.58.157.90:61403 USES 62714 for dest port (USA)
87.101.116.109:13170 USES 62714 for dest port (Budapest)
190.101.104.137:44904  USES 62714 for dest port

But I think tcp is the way to check because traffic needs to report <=> and tcp is
more reliable then UDP so: For TCP i got this IP only
208.213.61.207
  also used 9500 Registered by ARIN
Source Port: 37126
tried 3 captures and the TCP ip is only consistent so I Am quite sure its was on that IP and port.
208.213.61.207:37126 on 9500

also dig into auth01.dricas.com:
Schermafbeelding 2019-07-01 om 23.34.06

More detailed mail exchanger (MX) records

Preference Exchange IPv4 IPv6 TTL
20 mailsv1.dricas.com 218.42.136.190 ? 3600
10 mailtest.isao.net 218.42.137.135 ? 3600

 

Just a reminder for me 😀

Dreampi DNS config:
home/pi/dreampi/etc/dnsmasq.conf
Things enabled:

 

Things to know:

Dreamcast.online > dcnow-2016.appspot.com
dreamcast.online is 216.239.32.21 ipv6> 
2001:4860:4802:34::15

DNS that DreamPi Uses > x1
using nameserver 46.101.91.123#53

 

 

 


dricas.com=”218.42.136.135″

ip.host contains “218.42.136.135”

Category: Dreamcast, Games, information, Retro, Sega | Comments Off on Dreamcast: Daytona USA Online.
June 20

Request: How to setup and install DreamPi Pal

DreamPi

I made this tutorial because there are some issues for pal users even Kazade could get it working 😀
His tutorial “Quote Kazade’s”

But for PAL, it gets even more complicated. Generally PAL modems are classed as Model B modems – they require a line voltage. However, I found that not many PAL users had had much luck getting connected, and when I tried, it didn’t work for me either, even with a line voltage inducer!

Here is a quick Tutorial to flash DreamPi on OSX
Things needed:

Etcher
DreamPi 1.7 Image
-Dell modem A Linux-compatible, USB dial-up voice modem (UK | US | DE)
Line Inducer 18V + Phone Cable (Line Inducer Diagram)
-Raspberry Pi
-Dreamcast browser software (e.g. Dreamkey 3.0,Quake 3)
-Access to your Router

Get (DreamPi 1.7 Image) from the Kazade’s page: Or Download here!
Extract .7z using unarchiver  or any extractor that can extract 7Z
Open Etcher: Load DreamPi-1.7.img If you inserted your SD check if it selected and press flash!:
Schermafbeelding 2019-06-20 om 18.45.05
Wait until Flashed and Validating are done!
flash  Validating
After write and check insert into Raspberry PI and give your PI power.
(Don’t connect the modem!!)

DreamPi will start up on boot.
This is all you need todo if you want to boot in you Pi you can do it like this:

Not my picture

Once you booted your will be prompt a Login screen.

Not my picture

Login: pi
Password: raspberry

you can change the password: passwd

Extra info for Pal users:

I found that there is a strict boot sequence I need to follow.
If I do every thing in sequence it works every time.

I recommend to login SSH or via HDMI composted what ever monitor the log after boot!
using this command:

sudo tail -f /var/log/syslog

 

This is how you can follow the activity of your DreamPi:
Schermafbeelding 2019-06-20 om 19.07.44
At this point the Pi is resolving domains. Good point to connect the modem:
Schermafbeelding 2019-06-20 om 19.10.05
Reason for not connecting modem not at boot is because modem would not get found in DreamPI script.
If you wait until boot it works every time.

Now you wait until you see that DreamPi is ready for a connect from your Dreamcast:
At this point Dreampi is starting up:
Schermafbeelding 2019-06-20 om 19.16.04
Here is it starting Up your modem. Keep on waiting….
Schermafbeelding 2019-06-20 om 19.16.20
Here you can find your Dreamcast IP : default 192.168.x.98 if free (replace x with your mine 1)
And the OK gives you the signal to connect the Line Inducer for the extra 18V. 
Other wise you will get Line buzzy error
Schermafbeelding 2019-06-20 om 19.16.40

At this point your done on your Pi takes like 2 – 5 min I guess at the most.

After that I found out I could reconnect change games etc without any problems.
Leaving it connect for longer than a day I never got this to work. I have a feeling DreamPi crashes at one point.
Need to consult te logs for that….

OK lets continue with the tutorial.

Open the ports for your dreamcast so login to your router.
The easy way out is just open your Dreamcast ip 192.168.x.98 in your router using  DMZ:
Schermafbeelding 2019-06-20 om 19.25.38
Otherwise you need to port forward all ports needed for the different games

Portforwards

Alien Front Online: UDP 7980 ChuChu Rocket!: UDP 9789 NBA/NFL/NCAA 2K Series: UDP 5502 | UDP 5503 | UDP 5656 | TCP 5011 | TCP 6666 The Next Tetris: Online Edition: TCP/UDP 3512 Ooga Booga: UDP 6001 PBA Tour Bowling 2001: TCP/UDP 2300-2400 | UDP 6500 | TCP/UDP 47624 | UDP 13139 Planet Ring: UDP 7648 | UDP 1285 | UDP 1028 Starlancer: TCP/UPD 2300-2400 | UDP 6500 | TCP/UDP 47624 World Series Baseball 2K2: UDP 37171 | UDP 13713 Worms World Party: TCP 17219

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After this your done boot up your dreamcast and Quake 3 or Web browser to config your modem:
I used Quake this is my setup:

 
 
   But..

The requirement to dial that specific number was removed pre version 1.0 and now it will answer any number that’s dialed. DreamPi doesn’t require a specific username or password either. But you need to fill it in so go crazy!

Just a test when i connect to Quake 3 servers
Just a log entry when i connect to Quake 3 servers.
Schermafbeelding 2019-06-20 om 20.02.26
And here are some connection screens:



Hope this helps connecting the pal users 😉

 

 

Category: Download, Dreamcast, information, Raspberry Pi | Comments Off on Request: How to setup and install DreamPi Pal
June 15

Getting most of my consoles back online.

Xlink Kai Logo

Today I finished the install of Xlink Kai on Raspberry Pi.
UI Kai

There were a few things that made the install not that easy.
First of my user name was not ready did’t use the account that much so the email address was not correct.
Apparently it was linkt to my first email address that i own around 1998 till 2003 forgot that I got that 😀
After sorting that out with CrunchBite I could start on this project.

I installed it on my last available Raspberry a first gen. (Raspberry pi 1 B) 😀

So I Downloaded the newest and greatest version.
From the Xlink website.
Or ssh in to your Pi and use curl to download direct to the Pi

curl https://cdn.teamxlink.co.uk/binary/kaiEngine-7.4.33-rev767.headless.ARM.tar.gz --output kaiEngine-7.4.33-rev767.headless.ARM.tar.gz

Then extract it:
tar -zxvf kaiEngine-7.4.33-rev767.headless.ARM.tar.gz
x kaiEngine-7.4.33/
x kaiEngine-7.4.33/runforever.sh
x kaiEngine-7.4.33/kaiengine_arm
x kaiEngine-7.4.33/README

Then a sudo ./kaiengine_arm to test it:
Kai Boot
Open a browser and load the ip of your pi + port (http://192.168.1.xxx:34522/)
Then check >  Metrics 

Ok, I lied. I have a beta version (7.4.34)

Remember de Public port (44492) you will need it later.

If everything is working like it should you can make it auto boot edit
sudo nano /etc/rc.local

and added sudo screen -DmS kaiengine /home/pi/launchkai.sh above the exit line

After this your almost ready, because there needs to be some port forwarding (for me I did and have upnp on) :

Schermafbeelding 2019-06-15 om 21.02.06

When you join a room and nobody got a connection, this is mostly because the port that is need is not open.
the UI is on port 34522 but we don’t need this outside our house.
I did enabled Pat because I have 1 public ip and more xbox’s

Settings
Settings of Xlink Kai

but the public port in my case is 44492 (Remember Metrics)  so after changing this in my router:
Schermafbeelding 2019-06-15 om 21.14.54
I get everybody connected and see also ping status.  😀

UI Kai

So after that, boot up Halo 2.
Halo_2_Logo

And after selecting System Link a got a lot of games to join:


Happy Happy Joy Joy

Halo2 online

No lets get my ass kick by some PRO halo players 😀
giphy (1)

Outcome: Dcnigma 1 other player 20 😛 😛 Omg I need to practice < :-)

giphy

Xlink Kai works perfect and is nice add-on for my xbox’s need to test other consoles later.

Code BugAlso i found a little bug:
if your password is contains a = symbol this will break auto login.
When you save your password in the config it will cut your password.

There is a DISCORD INVITE
https://discord.gg/mj44JWy

 

Now all my Raspberry Pi’s have a purpose.

  1. Oric Atmos 1     (RetroPie 4.4 (Raspberry Pi Zero first Gen))
  2. Xlink Kai           (Raspbian stretch lite (Raspberry pi 1 B))
  3. GameBoy Pi      (RetroPie 4.4 (Raspberry pi 2 B+))
  4. DreamPi             (DreamPi 1.7 (Raspberry pi 2 B+))
  5. Nes PI                 (RetroPie 4.4 (Raspberry pi 3 B+))

Powerd by Raspberry Pi

It’s time that the Raspberry Pi Foundation release a new pi 😀

I probably would get Kai running along DreamPi
but thats something I will test later.

Back to some Halo 2

Category: Games, Info, information, Linux, Raspberry Pi, Retro Hardware, Xbox 360, xbox origninal | Comments Off on Getting most of my consoles back online.
June 15

Fix it Felix Mega Drive Blood code.

Dra600n of AirWalk Studios released his make of Fix it Felix jr. on genesis to the public a couple months ago.
It works on the Mega Everdrive. However some times some of the sprites are missing and you have to reset the game to make them show.
Download link to the Rom
It works perfect on RetroPie.
Cheat Codes:
[Marathon Mode]: Down Right A C Up Left A
[Blood Code]: A B A C A B B
[Extra Time]: A C C Right Up A Left

Blood code doesn’t work with marathon mode.

Category: Download, Games, RetroPie, Sega | Comments Off on Fix it Felix Mega Drive Blood code.