JackPot
Cleaning Nintendo Controllers and Apply new stickers..
Random Stickers..
RFID I Know how you work :-)
I solder the Velleman K8019 kit together and made my own software:
And now let the creative thought flow!
Make a more complex program ^_^
This is a screen of the official Velleman program:
Its used to program the RFID reader you can change the door open system and add or remove cards from the system.
If you write your own program you can gather the data from the serial port and make your own database and give it functions.
For now I don´t have the need for the door unlock feature but its handy for future project.
Example : Turn on pc by presenting rfid card
My Everdrive N8 Custom Sticker!
That one time i wanted to start a sticker store…
Made a manual for my everdrive n8 :)
New VR “game” I Made more like Music Selector
Unity 3D make your own VR Game
This is my own tutorial on how to make a VR game its been done so many times before me but all the tutorials have shitty controls or are outdated.
Here is a sample of a game i did but controls on android device are screwed by the autowalk script i used so need to create my own.
So lets start form scratsh and make en new tutorial that would work with Unity 5.0.0p2 (64-bit)
and Latest Google Cardboard SDK from the Github
Setting up Cardboard
- Download the latest version of Unity.
- Download the Cardboard SDK for Unity.
- Download the Cardboard Demo for Unity.
- Download the Android SDK if you don’t already have it. The “SDK Tools Only” option is sufficient.
Follow theinstallation instructions up to and including “Get the latest SDK tools”. - Open Unity, creating a new project
Also lets download the extra controllers
Requires Unity 4.6.3 or higher.
Unity forgot the Y
Today I was having a problem getting a first person control to work in Unity for Google Cardboard. I had done it once but could not remember how to do it again. The problem I was having was that once the controller was attached to head i has just falling through the terrain. I attached the controller to the camera (but not the head) and this would solve the problem of falling through the terrain, but the head was not attached to the controller so movement was set in the start and would not change based on head movement.
My solution to the problem, once you have added a first person control delete its camera. Put it under CardboardMain and all cameras under the first person control. Add a component to the First Person Control. This component should be the CardBoard Head (script). Next uncheck the Track Position button under the Head (script) you just added, and the Mouse Look (script) also under First Person Control. Finally delete the old Head object in the Hierarchy.
Hope this can save some time with anyone else with this problem,
Couple of Bros