June 10 2016

Lets Play some Games…

My Console games and other things:
Lets Play some Games…
My Game corner:
Lets Play some Games…
 Dreamcast online, N64 running fire demo, Pc ready for playing half life 2 survivor…
Lots of old consoles and hardware 😀

 

 

 

Category: Games, Photo's | Comments Off on Lets Play some Games…
April 8 2016

Half Life² Survivor 2.0 Nesys Simulator App Wip

Here is a construct of my new Half Life² loader.
I bought a Rfid reader and now i want to simulate the arcade feeling more.

In later clips you will see the custom player menu´s weapon shop item shop etc.

This clip shows the possible way´s to save or load the game.

Will add a option for dual screens so you can have a marquee effect:
show loading maps have player info etc…

this app/loader will give you the beste Half life² survivor arcade experience that you can have on pc.

 

Category: Coding, Design, DIY, Games, hl², Homebrew, Mod´s, PC, RFID | Comments Off on Half Life² Survivor 2.0 Nesys Simulator App Wip
January 2 2016

Unity 3D make your own VR Game

This is my own tutorial on how to make a VR game its been done so many times before me but all the tutorials have shitty controls or are outdated.

Here is a sample of a game i did but controls on android device are screwed by the autowalk script i used so need to create my own.

So lets start form scratsh and make en new tutorial that would work with Unity 5.0.0p2 (64-bit)
and Latest Google Cardboard SDK from the Github

Setting up Cardboard

  1. Download the latest version of Unity.
  2. Download the Cardboard SDK for Unity.
  3. Download the Cardboard Demo for Unity.
  4. Download the Android SDK if you don’t already have it. The “SDK Tools Only” option is sufficient.
    Follow theinstallation instructions up to and including “Get the latest SDK tools”.
  5. Open Unity, creating a new project

Also lets download the extra controllers
Requires Unity 4.6.3 or higher.

Cardboard Controls+ is all you need to develop the best Cardboard games in Unity.
These scripts enhance Google’s official Cardboard SDK for Unity with event-driven improvements for discrete magnet control,
orientation tilting, and gaze raycasting. Stop limiting your creative options!
Usage

You may experience problems if you import the code manually without using the provided unitypackage file.

Import them like show below
import them

Controls+ Demo APK download

Unity forgot the Y

Today I was having a problem getting a first person control to work in Unity for Google Cardboard. I had done it once but could not remember how to do it again. The problem I was having was that once the controller was attached to head i has just falling through the terrain. I attached the controller to the camera (but not the head) and this would solve the problem of falling through the terrain, but the head was not attached to the controller so movement was set in the start and would not change based on head movement.

My solution to the problem, once you have added a first person control delete its camera. Put it under CardboardMain and all cameras under the first person control. Add a component to the First Person Control. This component should be the CardBoard Head (script). Next uncheck the Track Position button under the Head (script) you just added, and the Mouse Look (script) also under First Person Control. Finally delete the old Head object in the Hierarchy.

Hope this can save some time with anyone else with this problem,

Couple of Bros

Category: Coding, DIY, Games, Google Cardboard, Unity3d | Comments Off on Unity 3D make your own VR Game
December 30 2015

Forgotten Project… Sonic MOD to Minion..

Everybody loves #Sonic#         Everybody loves #The minions#
       

I Modded Stuart in to Sonic 1, at first i thought it was Bob that´s why the name is showing Bob in some video´s, changed it in final version.
Not that i am releasing this in to the wild, only by popular demand.

Did this MOD just to play around with the sprite editor and the Level editor.

Here are some making offscreens :-p

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Love the idea of change the old games and i like to see it also on real hardware:
Also Flashed it on my Fake Everdrive:

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Tried it on my Megadrive and works :-)

 

This is the Finale Version:

Compare beta 1 Vs Sonic:

Beta 1:

Its just for play play nothing special.
Things done:

Did some Sprite edting on the Rom file it self.
Did some Pallet editing on the rom file it self.
Did some Hex Editing on the Rom file it self.
Did Some level editing on the rom file it self.

Things i would do different?

Use the dis-assembled file and start from there on.

Recap, I think Sonic has potential to be an Minion,
Change the rings to bananas and add in some mean minions and done.
Would be a Nice Megadrive / Genesis Clone of that Minions running game ‘Minion Rush’ on Smartphones…

Category: Coding, Design, DIY, Funny, Games, Megadrive, Mod´s | Comments Off on Forgotten Project… Sonic MOD to Minion..
June 20 2015

American Mcgee’s Alice Shoebox diorama.

american_mcgee__s_alice_by_sensaiga-d5d5pa1

Work In Progress cutting the cardboard pieces

Quick placement test
 The Placement Test:
looking inside the shoebox
Next Time, The lights….
Leds, Smartphone Display, DIY Hologram?
………………………………………………………………………………………………………….
Category: Design, DIY, Games, Printebles, Shoebox diorama. | Comments Off on American Mcgee’s Alice Shoebox diorama.